FHannes Posted February 6, 2012 Share Posted February 6, 2012 got a new laptop yesterday it ran this bot for a good few hours but this morning it now says Error with starting SMART. Ensure applet has starting pointer, or something of the sort, I noticed its been an error before but with no solid fix. Did you load RS in your browser first? Quote Link to comment Share on other sites More sharing options...
xskater Posted February 6, 2012 Share Posted February 6, 2012 I did and everything checked out. I used the willow chopper from UB and it loaded smart, then i switch to superheater and everythings back to normal. It was only superheater stopping it from working. Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted February 6, 2012 Author Share Posted February 6, 2012 Edit: Can't delete my own post apparently. Quote Link to comment Share on other sites More sharing options...
FHannes Posted February 6, 2012 Share Posted February 6, 2012 Edit: Can't delete my own post apparently. http://forums.scar-divi.com/showthread.php?222-General-Forum-Rules Hence rule #9 Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted February 6, 2012 Author Share Posted February 6, 2012 Lol, wheres the rule for Freddy ninjad me yet again and my post is now pointless. Quote Link to comment Share on other sites More sharing options...
SjoeSjoe Posted February 6, 2012 Share Posted February 6, 2012 By the way Bixby, isn't there a way that you can just make the script restart after the access violation? That solves my problem of useless restarting. Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted February 6, 2012 Author Share Posted February 6, 2012 (edited) Some calls you can wrap in a try...except block: try // Some problematic code here. except // Any handling code you want, can be empty. end; or you can use a try...finally when you don't care about handling the error: try // Some problematic code here. finally // Any code here will *always* get executed regardless of error/no error. end; It doesn't work for everything. SMART calls aren't caught; might apply to any code inside a plugin??? The only problem with try...except and try...finally blocks are they are computationally expensive. There is a lot going on in the background to make that call work properly. Too many can slow your code to a crawl (learned that the hard way when I used to work in the field). But used sparingly in the right places can make your code much more stable. Edited February 6, 2012 by Bixby Sayz Quote Link to comment Share on other sites More sharing options...
SjoeSjoe Posted February 12, 2012 Share Posted February 12, 2012 Had an incredible result today. Crashed because of the 6-hour timer... "FFFUUUUUU Jagex" bsSuperHeater v1.11 (2012-01-26) by Bixby Sayz Time Running: 05h 24m 31s +----------------+---------------------+ | Current Player | Zezima | +----------------+---------------------+ | Status | Active | | Worked | 05:24:29 | | Banked | 637 | | Bar | steel | | Made | 5.733 | | Magic Exp | 303.849 (56.184/hr) | | Smithing Exp | 100.328 (18.551/hr) | | Total Exp | 404.177 (74.736/hr) | | Magic Lvls | 0 | | Smithing Lvls | 0 | +----------------+---------------------+ Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted February 12, 2012 Author Share Posted February 12, 2012 Wow. Just wow. Can't believe how well this is working for people (cuz I know the scripter and he ain't much). *If* I can get him to concentrate his lazy ass on doing a rewrite that should be taken care of in the next release. Too busy doing his taxes and unimportant crap like that. Quote Link to comment Share on other sites More sharing options...
beast Posted March 3, 2012 Share Posted March 3, 2012 This script works very well for me the problem however is that I get experience at a much lower rate then what I would expect. I get about 9.5 thousand smithing exp per hour and about 28 thousand magic per hour. What can I do to speed things up a little? Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted March 4, 2012 Author Share Posted March 4, 2012 Ya the experience is not as great as I would have liked. Quote Link to comment Share on other sites More sharing options...
Enter here Posted March 24, 2012 Share Posted March 24, 2012 Hey, I haven't been on for a while, just a question; is it possible to speed up the scripts' banking processes? I don't know if it's just me but it seems to be going slightly slower than it used to run. Otherwise the script is still perfect! Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted March 24, 2012 Author Share Posted March 24, 2012 Haven't looked at this is a while. Guess I should revisit. Been trying to get my main's combat and dung up to get a coalbag so I can add support for that. Quote Link to comment Share on other sites More sharing options...
devin126 Posted March 27, 2012 Share Posted March 27, 2012 love the script works good Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted April 9, 2012 Author Share Posted April 9, 2012 New version 2.00 released. Now with coalbag and soul wars support. Quote Link to comment Share on other sites More sharing options...
Amberleaf Posted April 9, 2012 Share Posted April 9, 2012 (edited) Hey, I've tested it and I encountered a problem with using it on the members servers, seems to be trying to click on the wrong spell. I then tried it on non-members and it's still running smoothly after an hour and a half =]. I also thought the way it withdraws the nature runes & ores is too quick, if the 3 items aren't in a cirtain position it withdraws the wrong items Overall though it's as expected top draw stuff Edited April 9, 2012 by Amberleaf Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted April 9, 2012 Author Share Posted April 9, 2012 (edited) Did you set member=true in DeclarePlayers? On a side note I realized the find and use spin ticket is checking for a double spin ticket and not a free spin ticket. Working on a fix. Edit: You are correct. Spell slot is wrong for members. Thats what I get for testing it on my f2p char. I'll include the members fix and spin ticket fix in 2.01. ---------- Post added at 07:53 PM ---------- Previous post was at 12:45 PM ---------- New version 2.01 uploaded. Fixes members' spell book issue and spin ticket handling. ---------- Post added at 07:58 PM ---------- Previous post was at 07:53 PM ---------- I also thought the way it withdraws the nature runes & ores is too quick, if the 3 items aren't in a cirtain position it withdraws the wrong itemsJust noticed this bit. Any additional details? I'll try to recreate it. Only thing I can think of is if coalbag and/or nature runes are before ores in inventory the shuffling of the inventory might not finish before it tries to get the ores. Should only happen first time if that is indeed what is going on. Edited April 9, 2012 by Bixby Sayz Quote Link to comment Share on other sites More sharing options...
causality Posted April 20, 2012 Share Posted April 20, 2012 (edited) Hey, I wanted to test this one out, but I've got a few errors as well. I have around 5 "Invalid number of parameters" compiler errors. They have to do with experience checks and also inventory checks arising from the additional "False" parameter located in lines 1015, 1021, 1025, and 1594. I've tried just deleting the parameters to see what happens, and there aren't any compiler errors anymore. However, the script is then buggy.. Any thoughts on what is going wrong? Edit: I tried that, but it doesn't accept any parameter there, not only False. Edit2: Thank you shadowrecon! That definitely solved my problems. Edited April 20, 2012 by causality Quote Link to comment Share on other sites More sharing options...
shadowrecon Posted April 20, 2012 Share Posted April 20, 2012 ok it shoud look like this -> InvCount but should look like this InvCount(True); same goes with the other errors just add True in the ( ) Quote Link to comment Share on other sites More sharing options...
causality Posted April 20, 2012 Share Posted April 20, 2012 ok it shoud look like this -> InvCount but should look like this InvCount(True); same goes with the other errors just add True in the ( ) Things like InvCount do not accept any parameters to my understanding.. But the script has them for a few functions that don't. Does Bixby have an altered include? Quote Link to comment Share on other sites More sharing options...
shadowrecon Posted April 20, 2012 Share Posted April 20, 2012 OSI was updated, and broke most of the scripts, refer to this page andf u can fix the script in 5 mins http://forums.scar-divi.com/showthread.php?1212-IMPORTANT-Tab-Screen-Check-Restructure-UPDATE-YOUR-SCRIPTS-NOW-OSI-Dev-3-30-12 Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted April 20, 2012 Author Share Posted April 20, 2012 Just tried compiling it with the latest OSI includes. Compiled just fine for me. Are your includes up to date? Quote Link to comment Share on other sites More sharing options...
wyn10 Posted April 20, 2012 Share Posted April 20, 2012 OSI was updated, and broke most of the scripts, refer to this page andf u can fix the script in 5 mins http://forums.scar-divi.com/showthread.php?1212-IMPORTANT-Tab-Screen-Check-Restructure-UPDATE-YOUR-SCRIPTS-NOW-OSI-Dev-3-30-12 Successfully compiled (169.9838 ms), You are outdated. Quote Link to comment Share on other sites More sharing options...
shadowrecon Posted April 20, 2012 Share Posted April 20, 2012 Just tried compiling it with the latest OSI includes. Compiled just fine for me. Are your includes up to date? I didnt even check the script, i just assumed he had the most recent one. Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted April 20, 2012 Author Share Posted April 20, 2012 Like to know if he got it working. Bothers me when someone is having trouble like this and can't help them. Quote Link to comment Share on other sites More sharing options...