FHannes Posted September 4, 2012 Share Posted September 4, 2012 Lol alright...I think there is a github app for phones. Then just turn on notifications for it . I'll email you for now on. Yes I watched your video! It was amazing, that tutorial! RIP Pull 5 I actually have the app on my phone... Quote Link to comment Share on other sites More sharing options...
LordJashin Posted September 4, 2012 Share Posted September 4, 2012 I actually have the app on my phone... Your future has been foreseen, notifications... Also, big changes: https://github.com/OSI1/OSI1/pull/7/ Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted September 5, 2012 Share Posted September 5, 2012 Back on topic a bit sent a Pull request for Wanted's Sudoku Solver. When/if he sees it and chooses to approve it is another matter. Quote Link to comment Share on other sites More sharing options...
FHannes Posted September 5, 2012 Share Posted September 5, 2012 Back on topic a bit sent a Pull request for Wanted's Sudoku Solver. When/if he sees it and chooses to approve it is another matter. For now I've just put the link to your fork in the first post. Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted September 5, 2012 Share Posted September 5, 2012 For now I've just put the link to your fork in the first post.That works. Quote Link to comment Share on other sites More sharing options...
FHannes Posted September 8, 2012 Share Posted September 8, 2012 We've transfered the scripts to the OSI1 organization now, so I can accept the pull requests. Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted January 25, 2013 Share Posted January 25, 2013 Pushed an update to script. Updated script to work with current version of SCAR Divi. https://github.com/OSI1/OSI-Sudoku-Solver Quote Link to comment Share on other sites More sharing options...
Wanted Posted January 25, 2013 Author Share Posted January 25, 2013 Does the script itself function still? And is this method still profitable? Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted January 25, 2013 Share Posted January 25, 2013 Does the script itself function still? And is this method still profitable?Still works nicely. Can't comment on the profit/loss. Merely going through the OSI scripts and picking away at getting them updated. Started to work on DemonSlinger next then got busy irl, so slow going. Quote Link to comment Share on other sites More sharing options...
Wanted Posted January 25, 2013 Author Share Posted January 25, 2013 Still works nicely. Can't comment on the profit/loss. Merely going through the OSI scripts and picking away at getting them updated. Started to work on DemonSlinger next then got busy irl, so slow going. Nice. Poked at essence miner yet? Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted January 25, 2013 Share Posted January 25, 2013 Nice. Poked at essence miner yet?Leaving that until last. Figure that will be the worst. Although getting Relocate in DemonSlinger working is stumping me. Just going around in circles; think it's time to call it a night. Quote Link to comment Share on other sites More sharing options...
Wanted Posted January 25, 2013 Author Share Posted January 25, 2013 (edited) Leaving that until last. Figure that will be the worst. Although getting Relocate in DemonSlinger working is stumping me. Just going around in circles; think it's time to call it a night. [sCAR]procedure LocationCheck; var mTPA, dTPA: TPointArray; //m TPA of all non black minimap points. d TPA brown door mainscreen color points dATPA: T2DPointArray; //d ATPA 30 by 40 clusters of brown door mainscreen color points mP, dP: TPoint; //m Point center storage of middle mTPA. d Point center storage of nearest 30x40 cluster of brown door mainscreen color points I, T: Integer; //I integer for looping index in dATPA specific cluster. T storage integer for time. C: Byte; //C Byte used to index current loop to know if one attempt did not get us to the right place indacting a door obstructing us label ProcStart; // reference variable declared for point jumped to in goto begin T := GetSystemTime; // grab initial location check time ProcStart: // reference point jumped to in goto Inc©; // Increase C to indicate loop sequence so we know if the door got in the way or not MakeCompass(Dir_North); // Ensure compass is facing north, correct if needed. if ((GetSystemTime - T) > 60000) then // check initial time, if more than begin // proceed with lost and logout feature WriteLn('You are lost, been over a minute'); // state lost Players[CurrentPlayer].Loc := 'Lost'; // set player loc Logout; // log out player Exit; // exit procedure end; FindMMColorsTolerance(mTPA, clWhite, 421); // find all points nonblack by white with maxtol -1 store in mTPA from minimap mP := MiddleTPA(mTPA); // find center of mTPA by averaging all distances if (Distance(mP.X, mP.Y, 621, 83) < 10) then // if center of the color cluster on the minimap is less than 10 pixels from where begin // it normally should be in the standard location (not eactly MMCX, MMCY) then Players[CurrentPlayer].Loc := 'Demon room'; // we are in the right place. Set loc Exit; // Exit procedure end; if (C > 1) then // if we have looped twice now there is something obstructing us from walking there so begin // we are outside the designated area and we need to open the door WriteLn('Opening door...'); // state we are opening the door Players[CurrentPlayer].Loc := 'West room'; // set player location MakeCompass(Dir_East); // make compass east bound for better view of the door ColorToleranceSpeed(2); // set color speed to 2 for better color search accuracy as define to us in ACAv2 by Nieslsie95 SetColorSpeed2Modifiers(0.12, 0.73); // set color speed 2 modifiers for better color search accuracy as define to us in ACAv2 by Nieslsie95 FindColorsTolerance(dTPA, 4222353, MSX1, MSY1, MSX2, MSY2, 1); // search accuractely for door points in CTS2 store points to dTPA array SetColorSpeed2Modifiers(0.2, 0.2); // reset CTS2 Mods back to their original settings ColorToleranceSpeed(1); // reset color tolerance speed back to its default setting if (Length(dTPA) < 1) then // if length of dTPA is less than 1 than search is failed, return back to ProStart at the procedure beginning goto ProcStart; // go to procedure start point dATPA := TPAToATPAEx(dTPA, 30, 40); // divide dTPA into 30x40 clusters store in dATPA if (Length(dATPA) < 1) then // if length of dATPA is less than 1 than division is failed, return back to ProStart at the procedure beginning goto ProcStart; // go to procedure start point for I := 0 to High(dATPA) do // Index loop through the different dATPA clusters begin dP := MiddleTPA(dATPA); // Find the middle of the current cluster index store point in dP MMouse(dP.X, dP.Y, 2, 2); // Move the mouse to this location if (not (IsUpTextMulti(['Open', 'pen', 'n Do', 'en D']))) then // if we do not find correct text appear when hovering procedure to check next index Continue; // by continuing to next loop index GetMousePos(dP.X, dP.Y); // if we made it this far then we found the text, grab the current mouse position Mouse(dP.X, dP.Y, 0, 0, False); // Right click the mouse in this position if (not (ChooseOptionMulti(['Open', 'pen', 'n Do', 'en D']))) then // check for options expected aviable if not then Continue; // continue to next loop index Randoms(1200, T); // if successful then it is automatically clicked with then funciton ChooseOptionMulti. Check game for random events Flag; // Wait for walking flag to dissapear Randoms(1200, T); // Check game again for random events for 1200 miliseconds Break; // break out of indexing loop end; if (I > High(dATPA)) then // if all the indexes failed then it would not of broken loop and thus failing, so goto ProcStart; // return to procedure start WriteLn('Opened Door.'); // if you made it here then the door had to be opened and was, state that the door was opened IncLocalVar(Script_Doors_Opened, 1); // increase your global number of doors opened C := 0; // reset C to 0 because the door was opened and return to procedure start to correct compass and ensure you are now in the correct location goto ProcStart; // go to procedure start end; Mouse(mP.X + 7, mP.Y + 4, 1, 1, True); // walk to the offseted minimap nonblack center which should be directly infront of the cage Randoms(1200, T); // check for random events for 1.2 seconds Flag; // wait for walking flag to dissappear Randoms(1200, T); // check for random events again for 1.2 seconds goto ProcStart; // go to procedure start to correct compass and ensure you are now in the correct location end; [/sCAR] Let me know if you were able to diagnose the problem given this detailed documentation. Also let me know if you would like documentation like this for specific things elsewhere in my scripts or the OSI include. It would help me if you isolated the parts you have trouble with down to more specific things than entire procedure names, lol. Edited January 25, 2013 by Wanted Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted January 27, 2013 Share Posted January 27, 2013 Merged new version. Now compiles correctly under SCAR Divi 3.37 and upped version requirement to SCAR Divi 3.37+ to match OSI's version requirement. (While it would compile under SCAR Divi 3.33+ it wouldn't run due to OSI's version check) Quote Link to comment Share on other sites More sharing options...
LordJashin Posted January 27, 2013 Share Posted January 27, 2013 All i gotta say is good job guys! Looks like bixby is progressing rather then getting stuck like he does with things like github . And jani has been pumping out stuff too. Solving Sudoku puzzles is pretty interesting, and cool to figure out on the programming side! Quote Link to comment Share on other sites More sharing options...
khaledgh Posted March 27, 2013 Share Posted March 27, 2013 hey it gives me a type mismatch error at line 612? - - - Updated - - - plaease reply... Quote Link to comment Share on other sites More sharing options...
Wanted Posted March 28, 2013 Author Share Posted March 28, 2013 hey it gives me a type mismatch error at line 612? - - - Updated - - - plaease reply... What do you even intend to do with this script? Quote Link to comment Share on other sites More sharing options...
maxlvs Posted November 25, 2013 Share Posted November 25, 2013 it says page not found but I am creating a script for this as well Quote Link to comment Share on other sites More sharing options...
maxlvs Posted December 16, 2013 Share Posted December 16, 2013 can some1 explain this algorithm i looked up Private Function GetRegionFromNumber(ByVal n As Integer) As Integer Dim k As Integer Dim a As Integer = GetAcrossFromNumber(n) Dim d As Integer = GetDownFromNumber(n) If 1 <= a And a < 4 And 1 <= d And d < 4 Then what does 1 <= a And a < 4 And 1 <= d And d < 4 mean? what does 1 stand for what does a stand for and 4 ,7 and 10? k = 1 ElseIf 4 <= a And a < 7 And 1 <= d And d < 4 Then k = 2 ElseIf 7 <= a And a < 10 And 1 <= d And d < 4 Then k = 3 ElseIf 1 <= a And a < 4 And 4 <= d And d < 7 Then k = 4 ElseIf 4 <= a And a < 7 And 4 <= d And d < 7 Then k = 5 ElseIf 7 <= a And a < 10 And 4 <= d And d < 7 Then k = 6 ElseIf 1 <= a And a < 4 And 7 <= d And d < 10 Then k = 7 ElseIf 4 <= a And a < 7 And 7 <= d And d < 10 Then k = 8 ElseIf 7 <= a And a < 10 And 7 <= d And d < 10 Then k = 9 End If Return k End Function Quote Link to comment Share on other sites More sharing options...
maxlvs Posted March 23, 2014 Share Posted March 23, 2014 Run the sample script, get the number in the debug box, and then combine it with the type send of the correct option like done with the others. I know it sounds difficult if you don't know how to script but if you try to get it you'll figure it out, this isn't too hard lol. the links dont work can u just past it here or put up ur skype Quote Link to comment Share on other sites More sharing options...
Wanted Posted March 24, 2014 Author Share Posted March 24, 2014 the links dont work can u just past it here or put up ur skype This method is obsolete and won't work anymore according to sources Jagex has added a delay to tile placement making the fastest solve time very slow. PM me in you're still interested in code for learning purposes. Quote Link to comment Share on other sites More sharing options...
risco Posted March 24, 2014 Share Posted March 24, 2014 This method is obsolete and won't work anymore according to sources Jagex has added a delay to tile placement making the fastest solve time very slow. PM me in you're still interested in code for learning purposes. is this true for everything in RS3? I played RSC and RS2 back in the day and used SCAR. Now I actually have some programming background, C#, and Java mostly, and I would love to make some scripts for RS3. But I have a feeling this is a pipe dream.... - - - Updated - - - or if there are other scripting platforms that will work for RS3 that would work too. I just cant find anything about it for RS3 Quote Link to comment Share on other sites More sharing options...
Wanted Posted March 24, 2014 Author Share Posted March 24, 2014 is this true for everything in RS3? I played RSC and RS2 back in the day and used SCAR. Now I actually have some programming background, C#, and Java mostly, and I would love to make some scripts for RS3. But I have a feeling this is a pipe dream.... - - - Updated - - - or if there are other scripting platforms that will work for RS3 that would work too. I just cant find anything about it for RS3 Everything works normal but there is an ingame modification that doesn't allow you to place tiles very quickly. It won't matter what platform you're using you're still going to encounter this.... Quote Link to comment Share on other sites More sharing options...
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Scottseize Posted September 26 Share Posted September 26 Онлайн казино в Беларуси стали популярным способом веселий для многих людей. Учитывая развитие технологий и доступность интернета, азартные забавы в сети привлекают все большее количество игроков. В этой статье будут рассмотрены необыкновенности онлайн казино в Беларуси, их регулирование и перспективы развития этого сегмента. Законодательство и Регулирование В 2021 году Беларусь приняла ряд изменений в законодательство, касающиеся он-лайн-игр. Теперь он-лайн казино подлежат лицензированию, что дает возможность государству держать под контролем их деятельность и оберегать интересы игроков. Лицензии выдают специальные органы, обеспечивая прозрачность и безопасность игр. Игроки могут рассчитывать на защиту собственных прав и законное регулирование азартных игр. Таким макаром, выбор лицензированных онлайн казино становится более неопасным для юзеров. Популярность Онлайн Казино С увеличением энтузиазма к онлайн играм на интерес в Беларуси, многие знаменитые международные операторы начали делать отличное предложение свои услуги. Игроки могут наслаждаться многообразием игр, включая слоты, покер, рулетку и блэкджек. Огромное количество платформ предлагают интересные акции, бонусы и программы лояльности для вербования юзеров. Платежные Методы Онлайн казино в Беларуси предлагают разные методы пополнения счета и вывода средств. Знаменитыми методами являются банковские карты, электрические кошельки и криптовалюты. Удобство и скорость транзакций существенно упрощают игровой процесс и повышают уровень удовлетворенности игроков. Безопасность и Ответственная Игра С развитием онлайн казино возрастает и необходимость в обеспечении безопасности данных игроков. Лицензированные платформы используют современные технологии шифрования для защиты личной информации и валютных средств юзеров. Не считая а всё потому великое внимание уделяется принципам ответственной игры. Операторы делают отличное предложение приборы, которые помогают игрокам контролировать свое время и бюджет на азартные забавы, снижая опасности зависимости. Перспективы Развития Будущее сделать ставку фрибет выглядит многообещающе. С ростом популярности азартных игр в соц сетях и мобильных приложениях, ожидается, что количество юзеров будет только увеличиваться. Развитие технологий, таких как виртуальная и дополненная действительность, может изменить сферу онлайн-гейминга, предоставляя игрокам новые форматы развлечений. Заключение Онлайн казино в Беларуси совмещают внутри себя возможности современных технологий и требования законодательства. Сохранение управления и контроля со стороны государства содействует развитию неопасной и ответственной игорной среды. При этом игрокам принципиально пристально избирать лицензионные платформы, что дозволит им наслаждаться играми на деньги в комфортабельной и безопасной обстановке. Quote Link to comment Share on other sites More sharing options...