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Wanted

OSI Developers
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Everything posted by Wanted

  1. It's a little complicated to combine TPA functions, Boundary functions, DTM blue corner functions for corners, InPolygons, Rotate Map, HSL color schemes for shading etc. would not recommend. Better/More Simple to just use a DTM of the Shark etc. item outline color with an infinite tolerance mid point (or normal point with a center outline colored dot, where the shark fold is) with some hover mouse tolerance around the area with some check up text etc. Alternatively you could go without runelite etc. and search for the little blue dots (ACA and CTS2) and do some TPA (SplitTPA/ GroupTPA etc.) sorting to group the dots into areas and combine with hover mouse area tol with some uptext checks.
  2. I don't play Endless Online or whatever this is for. I would need a breakdown of what actions you are doing and probably a video. Or maybe the route of explaining something more particular that you are trying to do
  3. Can you describe what you're trying to replicate
  4. Sube un video en algún lugar de esto en acción
  5. Do you have a video of the actions you're trying to replicate?
  6. Do you have an image of what you're talking about? It's likely you'll need something like color TPA functions to find the center etc.
  7. Wanted

    OSI Wiki and Manual

    https://github.com/OSI1/OfficialSCARInclude it's here now
  8. Wanted

    Richard

    Try reinstalling? Run as administrator? Check for other installed software differences?
  9. Wanted

    Richard

    What's different between your two computers?
  10. https://wiki.scar-divi.com/Category:Functions The functions and syntax you are looking for can be found in the manual. They should be easy for you to understand. Let me know if you need further help Wait, FindColor, GetColor, TypeSend,
  11. You almost got it with that pseudocode. The coding 'rules' haven't changed, the wrappers for built in functions and been re-arranged slightly since ~10yrs ago. You can find the built in arrangements in code hints in SCAR or here https://wiki.scar-divi.com/SCAR_Divi_Online_Manual If you have specific questions I can help answer them. It's much easier than it sounds Welcome back
  12. var x, y:integer; w: THwndArray; procedure Pot; begin w := FindWindows('Endless Online'); if (High(w) > -1) then begin ActivateWindow(w[0]); SetLength(w, 0); Wait(500); end; repeat if FindColorSpiral(0, 0, x, y, 1579032, 185, 38, 185, 38) then begin clickmouse(78, 360, true); wait(50) clickmouse(464, 376, true); wait(15) clickmouse(464, 376, true); wait(500) end; until FindColorSpiral(0, 0, x, y, 1579032, 185, 38, 185, 38)= false end; begin repeat Pot until(false) end. You need to include the start points in FindColorSpiral (SE, SY) I put in 0, 0 for you and added some semicolons where needed to get the compilation errors to go away.
  13. What game is it? Does it have bot detection? What operating system do you have? How difficult is the task your trying to do? Don't know much about V/Simb these days. Your question probably requires a lot of benchmarking and consideration to answer properly. We can offer some support on this platform if you give us more details.
  14. MoveMouse instead of setmouse.
  15. Try FindColorTolerance with Tolerance around 5, 10, 15, 25, etc.
  16. Don't use Runelite for the time being. Not sure we'll have a solution for that anytime soon. You could edit in some offsets to Mouse.scar etc. if you're really desperate to use it.
  17. You tried these with the normal client? I'll look at it this weekend. Also, did you get the latest OSI from github (not include manager)
  18. I'll get this to you this weekend if I still have it.
  19. Pretty sure I have it somewhere, what in the world do you need it for?
  20. This game https://www.battleofsea.com/ ? Have you tried looking through any of the code for other scripts in this section?
  21. I may be able to tell you how to code it yourself for free if you give us some more detail.
  22. While completing my first script in a long time. (Nearly complete, msg me if you have any interest in a private script) I noticed there was a few things that are broken because of OSRS updates. I've also added some new functionality and plan on adding more soon. Please report any functions that are not working or if you need help https://github.com/OSI1/OfficialSCARInclude/commit/9aa31982cbe39bfadd5358fcfcdb6fe20f6f95fd New functionality: Added Skill_Spec to GetMMLevel, Added Area_Bank to GetItemAmount Fixes to broken from OSRS updates: CloseBank, GetBankSlotsSearchBounds, GetBankSlotbounds, IsRunning, Run and Prayer for GetMMLevel, ChooseOption and related functions, & bankscreen boundaries in globals. Cheers -Wanted
  23. Wanted

    update mssl

    You only need to save the include file and then run the script that is using it to implement a change.
  24. Hello everyone and welcome back to scar-divi forums (Thanks to Freddy for renewing the forums) and OSI. I've been quite inactive for a long time but I finally completed my degree so I'm spending some new found time to earn some passive income by renewing OSI's OSRS (RS07) macroing. I've committed a new update which fixes the issues with logging in with OSI. I believe there is a problem with Bankscreen: Boolean; and a few other bugs which will be updated very soon. Be sure to report those bugs here so we can fix them. https://github.com/OSI1/OfficialSCARInclude/commit/c2713fa2a9e1f6836730f5d3e1b5c8bb61bad6c9 At least one private script and one public script are on the way for OSI. The include manager will not auto update your old OSI for the time being. You must download OSI directly from the github or assembla source. If you are unfamiliar with git I recommend learning it or learning svn if you're looking for something easier to use SVN with assembla. Hopefully Freddy will update the includes manager soon. (If it's actually the include manager and not my lack of memory of how to use it correctly.) https://app.assembla.com/spaces/OSI2/subversion/source https://github.com/OSI1/OfficialSCARInclude/archive/master.zip Cheers, -Want3d Update 2-15 Bankscreen fixed https://github.com/OSI1/OfficialSCARInclude/commit/32d93f1e41e0312d7dde38bc17e0de7c33c55c5b https://gyazo.com/c2f8977e7cc4e8331319f2ccc1397120
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