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shadowrecon

Another question...

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Is there a variable in OSI that stores how many players are in the world you logged into?

 

Why you say?

Well runescape determines the re spawn time of a resource by the number of players and i was thinking about finding the figures some where and making a function to help with timing.

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There is no global variable in OSI that stores how many players are in the world you log into however there is GetWorldInfo in worldswitcher.scar

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There is no global variable in OSI that stores how many players are in the world you log into however there is GetWorldInfo in worldswitcher.scar

Alright, was just curious if you had something lying around in there i didn't catch. To use that i would need to write my own login procedure correct?

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Alright, was just curious if you had something lying around in there i didn't catch. To use that i would need to write my own login procedure correct?

 

[sCAR]LoginToLobby;

FindWorld

GetWorldInfo

SelectWorld[/sCAR]

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