BryceTheCoder Posted December 21, 2011 Share Posted December 21, 2011 Hey i was wondering if i can make it check if my run energy i < 30 then SetRest; Is that possible? Quote Link to comment Share on other sites More sharing options...
Wanted Posted December 22, 2011 Share Posted December 22, 2011 GameTabs.scar {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= function GetMMLevel(Skill: Integer): Integer; Contributors: Wanted Description: Returns the number from the skill level on the minimap. Date Created: November 3rd, 2011. By Wanted. RS2 Build 674. Last Modification: November 3rd, 2011. By Wanted. RS2 Build 674. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} function GetMMLevel(Skill: Integer): Integer; var S: string; begin Result := GetMMLevelEx(Skill, S); end; Skill_Run Quote Link to comment Share on other sites More sharing options...
BryceTheCoder Posted December 22, 2011 Author Share Posted December 22, 2011 sooo how can i do this, liikke around this or something: if GetMMLevel(Skill_Run, 70) then sooo if my run is below 70 then i do whatever? oorrr? Quote Link to comment Share on other sites More sharing options...
Wanted Posted December 22, 2011 Share Posted December 22, 2011 if (GetMMLevel(Skill_Run) < 70) then begin end; Quote Link to comment Share on other sites More sharing options...
BryceTheCoder Posted December 22, 2011 Author Share Posted December 22, 2011 thank you very much:) Quote Link to comment Share on other sites More sharing options...