BryceTheCoder Posted December 3, 2015 Share Posted December 3, 2015 Hey everyone! I am starting back to programming bot scripts for oldschool runescape! It is going to be a lot of fun. Here is just a simple basic bone bury & bank script for prayer experience. Β Β Source Code: {www.2007Bot.com} {This script's version is: 1.0} {$DEFINE RS07} {$DEFINE OSI_RS07_Color_Anti_Randoms} {$I OSI\OSI.scar} var bankX, bankY, boneX, boneY : Integer; del : LongInt; done : Boolean; bone : TSCARBitmap; procedure ScriptTerminate; begin FreeOSI; end; function BankIsOpen() : Boolean; var x, y : Integer; begin if (FindColor(x, y, 2070783, 172, 12, 468, 33)) then begin result := true; end else begin result := false; end; end; procedure AntiBan; begin MouseSpeed := RandomRange(12, 20); end; procedure ChooseBank; begin ClearDebug; Writeln(''); Writeln('>>> Please click on the bank! <<<'); PickColor(del, bankX, bankY); ClearDebug; Wait(1000); end; procedure ChooseBones; begin ClearDebug; Writeln(''); Writeln('>>> Please click on the bones! <<<'); PickColor(del, boneX, boneY); ClearDebug; Wait(1000); end; procedure OpenBank; begin repeat Mouse(bankX, bankY, 10, 10, false); WaitRR(75, 150); ChooseOption('Bank') WaitRR(350, 900); until BankIsOpen; end; procedure GetBones; var x, y : Integer; begin MMouse(boneX, boneY, 5, 5); WaitRR(5, 100); if UpTextContains('Bones') then begin GetMousePos(x, y); Mouse(x, y, 0, 0, false); WaitRR(10, 300); ChooseOption('All'); Mouse(485, 25, 3, 3, true); WaitRR(50, 200); end else begin done := true; end; end; procedure BuryBones; var i : Integer; begin if done then begin //Don't burry. end else begin SetGameTab(3); for i := 0 to 27 do begin MouseBox(GetInvSlotBounds(i).X1, GetInvSlotBounds(i).Y1, GetInvSlotBounds(i).X2, GetInvSlotBounds(i).Y2, ClickLeft); WaitRR(1750, 2100); end; end; end; begin SetupOSI; bone := TSCARBitmap.Create('deNpjZGBkYGBgBAAAFAAE'); ChooseBank; OpenBank; ChooseBones; GetBones; BuryBones; repeat AntiBan; OpenBank; AntiBan; GetBones; AntiBan; BuryBones; until done; Logout; end. Β Changelog & Help at: 2007Bot.com Quote Link to comment Share on other sites More sharing options...
Wanted Posted December 3, 2015 Share Posted December 3, 2015 (edited) Some suggestions from someone who's made a lot of scripts like this before and some OSI utilization tips. Β No need for {$DEFINE OSI_RS07_Color_Anti_Randoms} when Randoms no longer exist in 07 or are now ignorable. Either way OSI doesn't contain a dismiss random function (though that might be a good addition) Β Would advise against global variables wherever possible. Rather do things like function SomeFunction(var SomeVariable: Integer): Boolean; Then you can pass some variable locally without congesting your script with global variables. Some situations might not allow this and hence where global variable usage comes into play. Β "BankIsOpen" already has an equivalent in RS07\Core\Bank.scar "BankScreen" though it's possible this function may not be working currently. (if that's the case then I must have the local working version and haven't committed the updated one yet.. though they are very similar with basic number values changed) Β Anti-ban is a bit insufficient for extended use. OSI already implements a bit of variance for MouseSpeed. Would recommend spacing out longer time intervals of anti ban (like every 2-15 minutes) of other things like hover random skill, hover prayer xp, click random game tab, play with camera/mouse etc. Β Bank opener is a bit simplistic. Would recommend writing a custom TPA color and OCR based bank finder and opener. Β Use of X,Y in your script instead of TPoints is entirely personal preference although passing around P: TPoint with the point wrapper functions makes for faster cleaner coding. MouseP(P etc. Β "SetGameTab(3)... try to use OSI constants from Globals like SetGameTab(Tab_Inv) instead to make code more readable. Β MouseBox(GetInvBounds etc. is close to full OSI utilization however there are functions like MoueInvItem etc. making coding something like that much easier /cleaner. Β Bitmap for bone may be sufficient but DTMs, blacklist (counting the black outline pixels) etc. may offer less CPU usage /cleaner /more easily up-datable coding. Β More user statistics may be a good thing (total XP, bone count, xp/hour, bones/h, tracking etc.) Β If you wanted to go beyond the realm of quick scripting things like user interface GUI and player arrays with log out breaks etc. auto login and such may be a good addition. Β As for general script timing it seems you use a lot of arbitrary WaitRR's. Though there's nothing inherently wrong with this, especially with simplicity, it is possible to create finite-breakable-wait-loops that better time the script to be faster or more variable based on responses from the client. Like waiting for the XP drop to appear and looping a wait until it finds it gone out of the inventory (obviously you have to test if that's applicable to the specific situation but you get the gist) there's also functions in Divi\Human\Timing.scar to help with this aspects such as WaitFunc etc. though they may have some limitations they can generally be used when preferable short hand coding is implemented. Β Your coding skill shows but scripting RS with OSI implementation style is a very specific knowledge. I hope you found this criticism to be useful in future coding with OSI Edited December 3, 2015 by Wanted Quote Link to comment Share on other sites More sharing options...
BryceTheCoder Posted December 4, 2015 Author Share Posted December 4, 2015 (edited) Some suggestions from someone who's made a lot of scripts like this before and some OSI utilization tips.Β No need for {$DEFINE OSI_RS07_Color_Anti_Randoms} when Randoms no longer exist in 07 or are now ignorable. Either way OSI doesn't contain a dismiss random function (though that might be a good addition) Β Would advise against global variables wherever possible. Rather do things like function SomeFunction(var SomeVariable: Integer): Boolean; Then you can pass some variable locally without congesting your script with global variables. Some situations might not allow this and hence where global variable usage comes into play. Β "BankIsOpen" already has an equivalent in RS07\Core\Bank.scar "BankScreen" though it's possible this function may not be working currently. (if that's the case then I must have the local working version and haven't committed the updated one yet.. though they are very similar with basic number values changed) Β Anti-ban is a bit insufficient for extended use. OSI already implements a bit of variance for MouseSpeed. Would recommend spacing out longer time intervals of anti ban (like every 2-15 minutes) of other things like hover random skill, hover prayer xp, click random game tab, play with camera/mouse etc. Β Bank opener is a bit simplistic. Would recommend writing a custom TPA color and OCR based bank finder and opener. Β Use of X,Y in your script instead of TPoints is entirely personal preference although passing around P: TPoint with the point wrapper functions makes for faster cleaner coding. MouseP(P etc. Β "SetGameTab(3)... try to use OSI constants from Globals like SetGameTab(Tab_Inv) instead to make code more readable. Β MouseBox(GetInvBounds etc. is close to full OSI utilization however there are functions like MoueInvItem etc. making coding something like that much easier /cleaner. Β Bitmap for bone may be sufficient but DTMs, blacklist (counting the black outline pixels) etc. may offer less CPU usage /cleaner /more easily up-datable coding. Β More user statistics may be a good thing (total XP, bone count, xp/hour, bones/h, tracking etc.) Β If you wanted to go beyond the realm of quick scripting things like user interface GUI and player arrays with log out breaks etc. auto login and such may be a good addition. Β As for general script timing it seems you use a lot of arbitrary WaitRR's. Though there's nothing inherently wrong with this, especially with simplicity, it is possible to create finite-breakable-wait-loops that better time the script to be faster or more variable based on responses from the client. Like waiting for the XP drop to appear and looping a wait until it finds it gone out of the inventory (obviously you have to test if that's applicable to the specific situation but you get the gist) there's also functions in Divi\Human\Timing.scar to help with this aspects such as WaitFunc etc. though they may have some limitations they can generally be used when preferable short hand coding is implemented. Β Your coding skill shows but scripting RS with OSI implementation style is a very specific knowledge. I hope you found this criticism to be useful in future coding with OSI Β Okay, I have implemented & updated a lot of what you said. However, I initially did want to get the bank booth from finding a color + tolerance, but I believe every bank booth has different colors. For example, the lumberidge bank will be way different colors than Al-Kharid banks? Am I correct? Is there a function or methods within OSI I can simple say like "FindBank" or something? Β EDIT: Also, I am trying to use the WaitFunc, and getting type mismatch compilation error. Is it because it returns a boolean? If so, how do I use this properly then? procedure BuryBones; var i : Integer; begin if done then begin //Don't burry. end else begin SetGameTab(Tab_Inv); for i := 0 to 27 do begin MouseInvItem(i, ClickLeft, true); Inc(buried); //WaitRR(1600, 1900); WaitFunc(UpTextContains('Bury'), false, 900, 1200, 900, 1200); end; end; end; Β Β P.S. The BankScreen boolean is very unstable. It might take like 5-10 seconds to realize its true. Can you update it please for more accuracy? Edited December 4, 2015 by BryceTheCoder Quote Link to comment Share on other sites More sharing options...
Wanted Posted December 4, 2015 Share Posted December 4, 2015 (edited) Okay, I have implemented & updated a lot of what you said.However, I initially did want to get the bank booth from finding a color + tolerance, but I believe every bank booth has different colors. For example, the lumberidge bank will be way different colors than Al-Kharid banks? Am I correct? Is there a function or methods within OSI I can simple say like "FindBank" or something? Β You generally have to have the script user set a location and use a find bank with different locations made into it and have it chose that location, make it work everywhere almost, or have it only work in 1 or certain banks. I've found the best solution is having the script user set a location. Β EDIT: Also, I am trying to use the WaitFunc, and getting type mismatch compilation error. Is it because it returns a boolean? If so, how do I use this properly then? procedure BuryBones; var i : Integer; begin if done then begin //Don't burry. end else begin SetGameTab(Tab_Inv); for i := 0 to 27 do begin MouseInvItem(i, ClickLeft, true); Inc(buried); //WaitRR(1600, 1900); WaitFunc(UpTextContains('Bury'), false, 900, 1200, 900, 1200); end; end; end; Β You can't use WaitFunc/Ex with functions that have parameters you'll have to set up a custom loop like Β T := GetSystemTime + RR(1500, 2500); while ((GetSystemTime < T) and (InvCount(False) = C)) do WaitRR(100, 200); Β P.S. The BankScreen boolean is very unstable. It might take like 5-10 seconds to realize its true. Can you update it please for more accuracy? Β https://github.com/OSI1/OfficialSCARInclude/commit/014bf30a835f0785437d6c8fb48ce06f21cd1895 Β Should be fine now (simplified solution) it's the quick patched version of OSI I've been running private scripts with. Edited December 4, 2015 by Wanted Quote Link to comment Share on other sites More sharing options...
JanisItach Posted June 22, 2024 Share Posted June 22, 2024 ΠΠΎΡ ΡΠ΄Π΅Π½ΠΈΠ΅ ΡΡΠΎ ΡΠ΅ΠΌΠ°, ΠΊΠΎΡΠΎΡΠ°Ρ Π²ΡΠ΅Π³Π΄Π° Π°ΠΊΡΡΠ°Π»ΡΠ½Π° Π΄Π»Ρ Π±ΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²Π° ΠΆΠ΅Π½ΡΠΈΠ½. ΠΠ½ΠΎΠ³ΠΈΠ΅ ΠΈΠ· Π½Π°Ρ ΡΡΡΠ΅ΠΌΡΡΡΡ ΠΊ ΠΈΠ΄Π΅Π°Π»ΡΠ½ΠΎΠΉ ΡΠΎΡΠΌΠ΅, Π½ΠΎ Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ ΡΠ°ΡΡΠ΅Π½ΡΠΊΠΎ ΡΡΠ°Π»ΠΊΠΈΠ²Π°ΡΡΡΡ Ρ ΡΡΡΠ΄Π½ΠΎΡΡΡΠΌΠΈ ΠΈ ΠΏΡΠ΅ΠΏΡΡΡΡΠ²ΠΈΡΠΌΠΈ Π΄Π»Ρ ΡΡΠΎΠΉ ΡΠ΅Π»ΠΈ. ΠΠ΄Π½Π°ΠΊΠΎ, Ρ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΡΠΌ ΠΏΠΎΠ΄Ρ ΠΎΠ΄ΠΎΠΌ, ΠΏΠΎΡ ΡΠ΄Π΅Π½ΠΈΠ΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ Π΄ΠΎΡΡΠΈΠΆΠΈΠΌΠΎ Π±Π΅Π· ΡΡΡΠ΅ΡΡΠ° ΠΈ ΠΈΠ·Π½ΡΡΠΈΡΠ΅Π»ΡΠ½ΡΡ Π΄ΠΈΠ΅Ρ. Π Π΄Π°Π½Π½ΠΎΠΉ ΡΡΠ°ΡΡΠ΅ ΠΌΡ ΡΠ°ΡΡΠΌΠΎΡΡΠΈΠΌ 10 ΡΡΡΠ΅ΠΊΡΠΈΠ²Π½ΡΡ ΡΡΡΠ°ΡΠ΅Π³ΠΈΠΉ ΠΏΠΎΡ ΡΠ΄Π΅Π½ΠΈΡ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΠΎΠΌΠΎΠ³ΡΡ Π΄Π΅Π²ΡΡΠΊΠ°ΠΌ Π΄ΠΎΠ±ΠΈΡΡΡΡ Ρ ΠΎΡΠΈΠΌΡΡ ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΠΎΠ² ΠΈ ΡΠΎΡ ΡΠ°Π½ΠΈΡΡ Π·Π΄ΠΎΡΠΎΠ²ΡΠ΅. 1. Π£ΡΡΠ°Π½ΠΎΠ²ΠΈΡΠ΅ ΡΠ΅Π»Ρ ΠΠ΅ΡΠ²ΡΠΌ ΡΠ°Π³ΠΎΠΌ ΠΊ ΡΡΠΏΠ΅ΡΠ½ΠΎΠΌΡ ΠΏΠΎΡ ΡΠ΄Π΅Π½ΠΈΡ ΡΠ²Π»ΡΠ΅ΡΡΡ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠ½ΠΎΠΉ ΡΠ΅Π»ΠΈ. ΠΠΏΡΠ΅Π΄Π΅Π»ΠΈΡΠ΅, ΡΠΊΠΎΠ»ΡΠΊΠΎ ΠΊΠΈΠ»ΠΎΠ³ΡΠ°ΠΌΠΌΠΎΠ² Π²Ρ Ρ ΠΎΡΠΈΡΠ΅ ΡΠ±ΡΠΎΡΠΈΡΡ ΠΈ ΠΏΠΎ ΠΊΠ°ΠΊΠΎΠΉ ΠΏΡΠΈΡΠΈΠ½Π΅. Π¦Π΅Π»Ρ Π΄ΠΎΠ»ΠΆΠ½Π° Π±ΡΡΡ Π±Π»ΠΈΠ·ΠΊΠΎΠΉ ΠΊ ΡΠ΅Π°Π»ΡΠ½ΠΎΡΡΠΈ, ΠΈΠ·ΠΌΠ΅ΡΠΈΠΌΠΎΠΉ ΠΈ Π΄ΠΎΡΡΠΈΠΆΠΈΠΌΠΎΠΉ. 2. ΠΠΈΡΠ°Π½ΠΈΠ΅ ΠΠ΄ΠΎΡΠΎΠ²ΠΎΠ΅ ΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΈΠ³ΡΠ°Π΅Ρ ΠΊΠ»ΡΡΠ΅Π²ΡΡ ΡΠΎΠ»Ρ Π² ΠΏΡΠΎΡΠ΅ΡΡΠ΅ ΠΏΠΎΡ ΡΠ΄Π΅Π½ΠΈΡ. Π‘ΠΎΡΡΠ΅Π΄ΠΎΡΠ°ΡΠΈΠ²Π°ΠΉΡΠ΅ΡΡ Π½Π° ΡΠΏΠΎΡΡΠ΅Π±Π»Π΅Π½ΠΈΠΈ Π½Π°ΡΡΡΠ°Π»ΡΠ½ΡΡ ΡΠΎΠ²Π°ΡΠΎΠ², Π±ΠΎΠ³Π°ΡΡΡ Π²ΠΈΡΠ°ΠΌΠΈΠ½Π°ΠΌΠΈ ΠΈ ΠΌΠΈΠ½Π΅ΡΠ°Π»Π°ΠΌΠΈ. ΠΠ·Π±Π΅Π³Π°ΠΉΡΠ΅ Π±ΡΡΡΡΡΡ ΡΠ³Π»Π΅Π²ΠΎΠ΄ΠΎΠ² ΠΈ ΠΆΠΈΡΠ½ΠΎΠΉ ΠΏΠΈΡΠΈ. Π‘ΡΡΠ΅ΠΌΠΈΡΠ΅ΡΡ ΠΊ Π±Π°Π»Π°Π½ΡΡ ΠΌΠ°ΠΊΡΠΎ- ΠΈ ΠΌΠΈΠΊΡΠΎΡΠ»Π΅ΠΌΠ΅Π½ΡΠΎΠ² Π² ΡΠ°ΡΠΈΠΎΠ½Π΅. 3. Π€ΠΈΠ·ΠΈΡΠ΅ΡΠΊΠ°Ρ Π°ΠΊΡΠΈΠ²Π½ΠΎΡΡΡ Π Π΅Π³ΡΠ»ΡΡΠ½ΡΠ΅ ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΡΠΏΡΠ°ΠΆΠ½Π΅Π½ΠΈΡ Π²ΠΊΠ»ΡΡΠ°Ρ ΠΏΠΎΠΌΠΎΠ³ΡΡ ΡΠΏΠ°Π»ΠΈΠ²Π°ΡΡ ΠΊΠ°Π»ΠΎΡΠΈΠΈ, Π΄Π° ΠΈ ΡΠΊΡΠ΅ΠΏΡΡ ΠΌΡΡΡΡ, ΡΠ»ΡΡΡΠ°Ρ ΠΎΠ±ΡΠ΅Π΅ ΡΠ°ΠΌΠΎΡΡΠ²ΡΡΠ²ΠΈΠ΅ ΠΈ ΡΠ²Π΅Π»ΠΈΡΠ°Ρ Π²ΡΠ½ΠΎΡΠ»ΠΈΠ²ΠΎΡΡΡ. ΠΠ°ΠΉΠ΄ΠΈΡΠ΅ Π²ΠΈΠ΄ Π°ΠΊΡΠΈΠ²Π½ΠΎΡΡΠΈ, ΠΊΠΎΡΠΎΡΡΠΉ Π²Π°ΠΌ Π½ΡΠ°Π²ΠΈΡΡΡ: ΠΎΡ ΠΉΠΎΠ³ΠΈ Π΄ΠΎ ΠΏΠ»Π°Π²Π°Π½ΠΈΡ, ΠΎΡ Π±Π΅Π³Π° Π΄ΠΎ ΡΠ°Π½ΡΠ΅Π². 4. ΠΠΈΠ΄ΡΠ°ΡΠΈΡ ΠΠΈΡΡ Π΄ΠΎΡΡΠ°ΡΠΎΡΠ½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ Π²ΠΎΠ΄Ρ Π²ΠΎ Π²ΡΠ΅ΠΌΡ Π΄Π΅Π½ΡΠΊΠ° Π²ΠΊΠ»ΡΡΠ°Ρ ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ Π²Π°ΠΌ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΈΠ²Π°ΡΡ ΡΡΠΎΠ²Π΅Π½Ρ Π²ΠΎΠ΄Ρ Π² ΠΎΡΠ³Π°Π½ΠΈΠ·ΠΌΠ΅, Π΄Π° ΠΈ ΡΡΠΊΠΎΡΠΈΡ ΠΌΠ΅ΡΠ°Π±ΠΎΠ»ΠΈΠ·ΠΌ, ΠΏΠΎΠ½ΠΈΠ·ΠΈΡ Π°ΠΏΠΏΠ΅ΡΠΈΡ ΠΈ ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ ΡΠΊΠΈΠ½ΡΡΡ ΠΈΠ·Π»ΠΈΡΠ½ΠΈΠΉ Π²Π΅Ρ. 5. Π‘ΠΎΠ½ ΠΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΡΠΉ ΡΠΎΠ½ ΠΈΠ³ΡΠ°Π΅Ρ Π²Π°ΠΆΠ½ΡΡ ΡΠΎΠ»Ρ Π² Ρ ΠΎΠ΄Π΅ ΠΏΠΎΡ ΡΠ΄Π΅Π½ΠΈΡ. ΠΡΡΠ°ΠΉΡΠ΅ΡΡ ΡΠΏΠ°ΡΡ Π½Π΅ ΠΌΠ΅Π½Π΅Π΅ 7-8 ΡΠ°ΡΠΎΠ² Π² Π΄Π΅Π½Ρ, ΡΡΠΎΠ± Π²Π°Ρ ΠΎΡΠ³Π°Π½ΠΈΠ·ΠΌ ΠΌΠΎΠ³ Π²ΠΎΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡΡ, Π° ΠΌΠ΅ΡΠ°Π±ΠΎΠ»ΠΈΠ·ΠΌ Π±ΡΠ» Π² Π½ΠΎΡΠΌΠ΅. 6. Π£ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ ΡΡΡΠ΅ΡΡΠΎΠΌ Π‘ΡΡΠ΅ΡΡ ΠΌΠΎΠΆΠ΅Ρ ΡΡΠ°ΡΡ ΠΏΡΠ΅ΠΏΡΡΡΡΠ²ΠΈΠ΅ΠΌ Π½Π° ΠΏΡΡΠΈ ΠΊ ΠΏΠΎΡ ΡΠ΄Π΅Π½ΠΈΡ ΠΏΠΎΡ ΡΠ΄Π΅Π½ΠΈΠΈ ΠΠ°ΠΉΠ΄ΠΈΡΠ΅ ΠΌΠ΅ΡΠΎΠ΄Ρ ΡΠ°ΡΡΠ»Π°Π±Π»Π΅Π½ΠΈΡ ΠΈ ΠΎΡΠ΄ΡΡ Π°: ΠΌΠ΅Π΄ΠΈΡΠ°ΡΠΈΡ, ΠΉΠΎΠ³Π°, ΡΡΠ΅Π½ΠΈΠ΅ ΠΊΠ½ΠΈΠ³, ΠΏΡΠΎΠ³ΡΠ»ΠΊΠΈ Π½Π° ΡΠ²Π΅ΠΆΠ΅ΠΌ Π²ΠΎΠ·Π΄ΡΡ Π΅. 7. ΠΠ°ΠΆΠ΄ΠΎΠ΄Π½Π΅Π²Π½ΡΠΉ ΠΊΠΎΠ½ΡΡΠΎΠ»Ρ ΠΠ΅Π΄Π΅Π½ΠΈΠ΅ Π΄Π½Π΅Π²Π½ΠΈΠΊΠ° ΠΏΠΈΡΠ΅Π²ΡΡ ΠΏΠΎΠ²Π°Π΄ΠΎΠΊ ΠΈ ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΎΠΉ Π°ΠΊΡΠΈΠ²Π½ΠΎΡΡΠΈ ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ Π²Π°ΠΌ ΠΏΠΎΠ½ΡΡΡ, ΡΡΠΎ Π²Ρ Π΅Π΄ΠΈΡΠ΅ ΠΈ ΠΊΠ°ΠΊΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΠΊΠ°Π»ΠΎΡΠΈΠΉ ΠΏΠΎΡΡΠ΅Π±Π»ΡΠ΅ΡΠ΅, Π° ΡΠ°ΠΊΠΆΠ΅ ΠΎΡΠ΅Π½ΠΈΡΡ ΡΠ²ΠΎΠΈ ΡΡΠΏΠ΅Ρ ΠΈ. 8. ΠΠΎΡΡΠ΅ΠΏΠ΅Π½Π½ΡΠ΅ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ ΠΠ·Π±Π΅Π³Π°ΠΉΡΠ΅ ΡΠ°Π΄ΠΈΠΊΠ°Π»ΡΠ½ΡΡ Π΄ΠΈΠ΅Ρ ΠΈ ΡΠ°Π·Π΄ΡΠ°ΠΆΠ°ΡΡΠΈΡ ΡΠ°ΠΊΡΠΎΡΠΎΠ² ΠΈ ΡΠΈΡΡΠ°ΡΠΈΠΉ. ΠΠ½Π΅Π΄ΡΡΠΉΡΠ΅ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ Π² ΠΏΠΈΡΠ°Π½ΠΈΠΈ ΠΈ Π²ΠΈΠ΄Π΅ ΠΆΠΈΠ·Π½ΠΈ ΡΠ°Π²Π½ΠΎΠΌΠ΅ΡΠ½ΠΎ, ΡΡΠΎΠ± ΠΎΠ½ΠΈ ΡΡΠ°Π»ΠΈ ΡΡΠ°Π±ΠΈΠ»ΡΠ½ΡΠΌΠΈ ΠΏΡΠΈΠ²ΡΡΠΊΠ°ΠΌΠΈ. Quote Link to comment Share on other sites More sharing options...
Michaeldesia Posted September 26, 2024 Share Posted September 26, 2024 Π ΡΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΠΌ ΠΌΠΈΡΠ΅ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ Apple ΠΎΡΡΠ°ΡΡΡΡ Π½ΠΎΠΌΠ΅ΡΠΎΠΌ ΠΎΠ΄ΠΈΠ½ Π² ΡΠΏΠΈΡΠΊΠ΅ ΡΠ°Π²ΠΎΡΠΈΡΠ½ΡΡ ΠΈ ΡΠ·Π½Π°Π²Π°Π΅ΠΌΡΡ ΠΌΠ°ΡΠΎΠΊ. MacBook, Π²ΡΠΏΡΡΠ΅Π½Π½ΡΠ΅ ΡΡΠΎΠΉ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠ΅ΠΉ, ΠΎΡΠ»ΠΈΡΠ°ΡΡΡΡ Π²ΡΡΠΎΡΠ°ΠΉΡΠΈΠΌ ΠΊΠ°ΡΠ΅ΡΡΠ²ΠΎΠΌ ΡΠ±ΠΎΡΠΊΠΈ, ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡΠ΅Π»ΡΠ½ΠΎΡΡΡΡ ΠΈ ΡΡΠΈΠ»ΡΠ½ΡΠΌ Π΄ΠΈΠ·Π°ΠΉΠ½ΠΎΠΌ. ΠΠ΄Π½Π°ΠΊΠΎ Π²ΡΠ΅ΠΌΡ Π½Π΅ ΡΡΠΎΠΈΡ Π½Π° ΠΌΠ΅ΡΡΠ΅, ΠΈ ΠΌΠ½ΠΎΠ³ΠΈΠ΅ ΡΠ·Π΅ΡΡ Π±ΡΡΡ ΡΠΎ ΡΠ°Π½ΠΎ ΠΈΠ»ΠΈ Π΄Π°Π²ΠΎΠ»ΡΠ½ΠΎ ΠΏΠΎΠ·Π΄Π½ΠΎ Π΄ΡΠΌΠ°ΡΡ ΠΎ ΡΠΎΠΌ, ΡΡΠΎ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΡ ΡΠ²ΠΎΠΈΡ ΡΡΡΡΠΎΠΉΡΡΠ². Π Π΄Π°Π½Π½ΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ ΡΠΊΡΠΏΠΊΠ° MacBook ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ ΠΎΡΠ»ΠΈΡΠ½ΡΠΌ Π²Π°ΡΠΈΠ°Π½ΡΠΎΠΌ ΡΠ΅ΠΌ, ΠΊΡΠΎ ΠΆΠ΅Π»Π°Π΅Ρ Π½Π΅ ΠΏΡΠΎΡΡΠΎ Π²ΡΠΊΠΈΠ½ΡΡΡ ΡΠ²ΠΎΠΉ Π²Π΅ΡΡ ΠΈΠΉ Π½ΠΎΡΡΠ±ΡΠΊ, Π΄Π° ΠΈ ΠΏΠΎΠ»ΡΡΠΈΡΡ Π·Π° Π½Π΅Π³ΠΎ ΠΌΡΠ΄ΡΡΡ ΡΠ΅Π½Ρ. ΠΠΎ ΠΊΠ°ΠΊΠΎΠΉ ΠΏΡΠΈΡΠΈΠ½Π΅ ΡΡΠΎΠΈΡ ΡΠ΄Π°Π²Π°ΡΡ MacBook Π² ΡΠΊΡΠΏΠΊΡ? 1. ΠΠΊΠΎΠ½ΠΎΠΌΠΈΡ ΡΡΠ΅Π΄ΡΡΠ²: ΠΠΎΠ²ΡΠΉ MacBook ΠΌΠΎΠΆΠ΅Ρ ΡΡΠΎΠΈΡΡ Π΄ΠΎΡΡΠ°ΡΠΎΡΠ½ΠΎ Π½Π΅Π΄Π΅ΡΠ΅Π²ΠΎ. ΠΡΠΎΠ΄Π°Π² ΡΠ²ΠΎΠΉ Π²Π΅ΡΡ ΠΈΠΉ Π½ΠΎΡΡΠ±ΡΠΊ, Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΡΡΠ΅ΡΡΠ²Π΅Π½Π½ΠΎ ΡΠ½ΠΈΠ·ΠΈΡΡ ΡΠ°ΡΡ ΠΎΠ΄Ρ Π½Π° ΠΏΠΎΠΊΡΠΏΠΊΡ Π½ΠΎΠ²ΠΎΠ³ΠΎ ΡΡΡΡΠΎΠΉΡΡΠ²Π°. 2. ΠΠΊΠΎΠ»ΠΎΠ³ΠΈΡΠ΅ΡΠΊΠ°Ρ ΠΎΡΠ²Π΅ΡΡΡΠ²Π΅Π½Π½ΠΎΡΡΡ: Π‘Π΄Π°Π²Π°Ρ Π½ΠΎΡΡΠ±ΡΠΊ Π½Π° ΠΏΠ΅ΡΠ΅ΡΠ°Π±ΠΎΡΠΊΡ ΠΈΠ»ΠΈ ΠΏΠΎΠ²ΡΠΎΡΠ½ΠΎΠ΅ Π²Π½Π΅Π΄ΡΠ΅Π½ΠΈΠ΅, Π²Ρ ΠΏΠΎΠΌΠΎΠ³Π°Π΅ΡΠ΅ ΡΠΎΠΊΡΠ°ΡΠΈΡΡ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΡΠ»Π΅ΠΊΡΡΠΎΠ½Π½ΡΡ ΠΎΡΡ ΠΎΠ΄ΠΎΠ², ΡΡΠΎ ΠΏΠΎΠ»ΠΎΠΆΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΠΊΠ°Π·ΡΠ²Π°Π΅ΡΡΡ Π½Π° ΡΠΊΠΎΠ»ΠΎΠ³ΠΈΠΈ. 3. ΠΡΡΡΡΠ°Ρ ΠΏΡΠΎΠ΄Π°ΠΆΠ°: Π‘ΠΊΡΠΏΠΊΠ° MacBook Π·Π°ΡΠ°ΡΡΡΡ ΠΏΡΠΎΡ ΠΎΠ΄ΠΈΡ Π±ΡΡΡΡΠ΅Π΅, ΡΠ΅ΠΌ ΠΏΠΎΠΈΡΠΊ ΠΏΠΎΠΊΡΠΏΠ°ΡΠ΅Π»Ρ Π½Π° ΡΡΠ½ΠΊΠ΅Π΅ ΠΠ£. ΠΠ°ΠΌ Π½Π΅ Π½Π°Π΄ΠΎ Π²ΠΎΠ»Π½ΠΎΠ²Π°ΡΡΡΡ ΠΎ ΡΠ°Π·ΠΌΠ΅ΡΠ΅Π½ΠΈΠΈ ΠΎΠ±ΡΡΠ²Π»Π΅Π½ΠΈΠΉ ΠΈ Π±Π΅Π·ΠΎΠΏΠ°ΡΠ½ΠΎΠΉ ΡΠ΄Π΅Π»ΠΊΠ΅. 4. ΠΡΠΎΡ ΠΎΡΠ΅Π½ΠΊΠ°: ΠΠΎΡΡΠΈ ΠΌΠ½ΠΎΠ³ΠΈΠ΅ ΡΠ΅ΡΠ²ΠΈΡΡ, Π·Π°Π½ΠΈΠΌΠ°ΡΡΠΈΠ΅ΡΡ ΡΠΊΡΠΏΠΊΠΎΠΉ ΡΠ΅Ρ Π½ΠΈΠΊΠΈ, ΠΏΡΠ΅Π΄Π»Π°Π³Π°ΡΡ ΠΏΡΠΎΡΠ΅ΡΡΠΈΠΎΠ½Π°Π»ΡΠ½ΡΡ ΠΎΡΠ΅Π½ΠΊΡ Π²Π°ΡΠ΅Π³ΠΎ ΡΡΡΡΠΎΠΉΡΡΠ²Π°, ΡΡΠΎ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΡΡ ΡΠ΅Π½Ρ. ΠΠ°ΠΊ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΡ ΠΏΡΠΎΡΠ΅ΡΡ ΡΠΊΡΠΏΠΊΠΈ? 1. ΠΡΠ΅Π½ΠΊΠ° ΡΠΎΡΡΠΎΡΠ½ΠΈΡ: ΠΠ΅ΡΠ²ΡΠΌ ΡΠ°Π³ΠΎΠΌ ΡΠ²Π»ΡΠ΅ΡΡΡ ΠΎΡΠ΅Π½ΠΊΠ° ΡΠΎΡΡΠΎΡΠ½ΠΈΡ Π²Π°ΡΠ΅Π³ΠΎ MacBook. ΠΡΠΎ ΠΌΠΎΠΆΠ΅Ρ Π²ΠΊΠ»ΡΡΠ°ΡΡ ΠΏΡΠΎΠ²Π΅ΡΠΊΡ ΡΡΠ½ΠΊΡΠΈΠΎΠ½Π°Π»ΡΠ½ΠΎΡΡΠΈ, ΡΠΎΡΡΠΎΡΠ½ΠΈΡ ΡΠΊΡΠ°Π½Π°, ΠΊΠ»Π°Π²ΠΈΠ°ΡΡΡΡ, ΠΊΠΎΡΠΏΡΡΠ° ΠΈ Π΄ΡΡΠ³ΠΈΡ ΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½Ρ. 2. ΠΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΈΠ΅ ΡΡΠΎΠΈΠΌΠΎΡΡΠΈ: ΠΠ° ΠΎΡΠ½ΠΎΠ²Π΅ ΡΠΎΡΡΠΎΡΠ½ΠΈΡ Π½ΠΎΡΡΠ±ΡΠΊΠ°, Π³ΠΎΠ΄Π° Π²ΡΠΏΡΡΠΊΠ° ΠΈ ΠΏΡΠΎΡΠΈΡ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΠΎΠ², Π²Π°ΠΌ Π±ΡΠ΄Π΅Ρ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½Π° ΡΡΠΎΠΈΠΌΠΎΡΡΡ. ΠΠ½ΠΎΠ³ΠΈΠ΅ ΡΠ΅ΡΠ²ΠΈΡΡ ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΏΡΠ΅Π΄Π²Π°ΡΠΈΡΠ΅Π»ΡΠ½ΠΎΠΉ ΠΎΠ½Π»Π°ΠΉΠ½-ΠΎΡΠ΅Π½ΠΊΠΈ. 3. ΠΠ°ΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ ΡΠ΄Π΅Π»ΠΊΠΈ: ΠΡΠ»ΠΈ Π²Π°Ρ ΡΡΡΡΠ°ΠΈΠ²Π°Π΅Ρ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½Π½Π°Ρ ΡΠ΅Π½Π°, Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π·Π°ΠΊΠ»ΡΡΠΈΡΡ ΡΠ΄Π΅Π»ΠΊΡ. ΠΠ±ΡΡΠ½ΠΎ ΡΡΠΎ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΡ Π±ΡΡΡΡΠΎ, ΠΈ Π²Π°ΠΌ Π½Π΅ Π½Π°Π΄ΠΎ ΡΠ°ΡΡΡΠ°ΡΠΈΠ²Π°ΡΡ Π²ΡΠ΅ΠΌΡ Π½Π° Π΄ΠΎΠ»Π³ΠΈΠ΅ ΠΏΠ΅ΡΠ΅Π³ΠΎΠ²ΠΎΡΡ. 4. ΠΠΎΠ»ΡΡΠ΅Π½ΠΈΠ΅ ΡΡΠ΅Π΄ΡΡΠ²: Π Π±ΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²Π΅ ΡΠ»ΡΡΠ°Π΅Π² ΠΏΠΎΡΠ»Π΅ Π·Π°Π²Π΅ΡΡΠ΅Π½ΠΈΡ ΡΠ΄Π΅Π»ΠΊΠΈ ΡΡΠ΅Π΄ΡΡΠ²Π° Π²ΡΠΏΠ»Π°ΡΠΈΠ²Π°ΡΡΡΡ ΡΡ ΠΎΠ΄Ρ, Π»ΠΈΠ±ΠΎ Π½Π° Π²Π°ΡΠΈ Π±Π°Π½ΠΊΠΎΠ²ΡΠΊΠΈΠ΅ ΡΠ΅ΠΊΠ²ΠΈΠ·ΠΈΡΡ, Π»ΠΈΠ±ΠΎ Π½Π°Π»ΠΈΡΠ½ΡΠΌΠΈ. Π§ΡΠΎ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎ ΡΡΠΈΡΡΠ²Π°ΡΡ ΠΏΡΠΈ ΡΠ΄Π°ΡΠ΅ MacBook? 1. Π€ΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΎΠ΅ ΡΠΎΡΡΠΎΡΠ½ΠΈΠ΅: Π§Π΅ΠΌ ΠΏΡΠ΅Π²ΠΎΡΡ ΠΎΠ΄Π½Π΅Π΅ https://skupkamacbook.ru ΡΠΎΡΡΠΎΡΠ½ΠΈΠ΅ ΡΡΡΡΠΎΠΉΡΡΠ²Π°, ΡΠ΅ΠΌ Π²ΡΡΠ΅ Π΅Π³ΠΎ ΡΡΠΎΠΈΠΌΠΎΡΡΡ. ΠΠΎΡΡΠ°ΡΠ°ΠΉΡΠ΅ΡΡ ΡΠΎΡ ΡΠ°Π½ΠΈΡΡ Π½ΠΎΡΡΠ±ΡΠΊ Π² Ρ ΠΎΡΠΎΡΠ΅ΠΌ ΡΠΎΡΡΠΎΡΠ½ΠΈΠΈ ΠΈ, Π΅Π»ΠΈΠΊΠΎ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, ΠΎΡΠΈΡΡΠΈΡΡ Π΅Π³ΠΎ ΠΎΡ Π»ΠΈΡΠ½ΠΎΠΉ ΠΈΠ½ΡΡ. 2. ΠΠΎΠ΄Π΅Π»Ρ ΠΈ Π³ΠΎΠ΄ Π²ΡΠΏΡΡΠΊΠ°: ΠΠΎΠ²ΡΠ΅ ΠΈ Π±ΠΎΠ»Π΅Π΅ ΠΌΠΎΡΠ½ΡΠ΅ ΠΌΠΎΠ΄Π΅Π»ΠΈ ΡΡΠΎΡΡ Π΄ΠΎΡΠΎΠΆΠ΅ Π½Π° ΡΡΠ½ΠΊΠ΅Π΅ ΠΠ£. ΠΡΠΎΠ²Π΅ΡΡΡΠ΅, ΠΊΠ°ΠΊΡΡ ΡΠ΅Π½Ρ ΠΈΠΌΠ΅ΡΡ Π°Π½Π°Π»ΠΎΠ³ΠΈΡΠ½ΡΠ΅ ΠΌΠΎΠ΄Π΅Π»ΠΈ. 3. ΠΠΎΠΌΠΏΠ»Π΅ΠΊΡΠ°ΡΠΈΡ: ΠΠ°Π»ΠΈΡΠΈΠ΅ ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΠΎΠΉ ΡΠΏΠ°ΠΊΠΎΠ²ΠΊΠΈ, Π·Π°ΡΡΠ΄Π½ΠΎΠ³ΠΎ ΡΡΡΡΠΎΠΉΡΡΠ²Π° ΠΈ ΠΏΡΠΎΡΠΈΡ Π°ΠΊΡΠ΅ΡΡΡΠ°ΡΠΎΠ² ΡΠ°ΠΊΠΆΠ΅ ΠΌΠΎΠΆΠ΅Ρ ΠΏΠΎΠ»ΠΎΠΆΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΠΊΠ°Π·Π°ΡΡΡΡ Π½Π° ΠΈΡΠΎΠ³ΠΎΠ²ΠΎΠΉ ΡΡΠΎΠΈΠΌΠΎΡΡΠΈ. 4. ΠΡΠ±ΠΎΡ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ: ΠΡΠ΅ΠΆΠ΄Π΅ ΡΠ΅ΠΌ ΡΠ΄Π°ΡΡ ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΡΠΉ MacBook, ΠΈΡΡΠ»Π΅Π΄ΡΠΉΡΠ΅ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ, Π·Π°Π½ΠΈΠΌΠ°ΡΡΠΈΡ ΡΡ ΡΠΊΡΠΏΠΊΠΎΠΉ ΡΠ΅Ρ Π½ΠΈΠΊΠΈ. Π‘ΡΠ°Π²Π½ΠΈΡΠ΅ ΡΠ΅Π½Ρ ΠΈ ΡΡΠ»ΠΎΠ²ΠΈΡ, ΡΡΠΎΠ± ΠΈΠ·Π±ΡΠ°ΡΡ Π±ΠΎΠ»Π΅Π΅ ΠΏΡΠΈΠ±ΡΠ»ΡΠ½ΡΠΉ Π²Π°ΡΠΈΠ°Π½Ρ. ΠΡΠΎΠ³ Π‘ΠΊΡΠΏΠΊΠ° MacBook ΡΡΠΎ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ ΡΠ΄ΠΎΠ±Π½ΡΠΉ ΡΠΏΠΎΡΠΎΠ± ΠΈΠ·Π±Π°Π²ΠΈΡΡΡΡ ΠΎΡ ΡΡΡΠ°ΡΠ΅Π²ΡΠ΅Π³ΠΎ ΡΡΡΡΠΎΠΉΡΡΠ²Π°, Π΄Π° ΠΈ ΠΊΡΠ°ΡΠΈΠ²Π°Ρ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΏΠΎΠ»ΡΡΠΈΡΡ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΠ΅ ΡΡΠ΅Π΄ΡΡΠ²Π° Π΄Π»Ρ ΠΏΠΎΠΊΡΠΏΠΊΠΈ Π½ΠΎΠ²ΠΎΠ³ΠΎ Π½ΠΎΡΡΠ±ΡΠΊΠ°. ΠΠΎ ΡΡΠΎΠ³ΠΎ ΡΠ΅ΠΌ ΡΠ΄Π°ΡΡ ΡΠ²ΠΎΠΉ MacBook, ΡΡΠΎΠΈΡ Π²Π½ΠΈΠΌΠ°ΡΠ΅Π»ΡΠ½ΠΎ ΠΎΡΠ΅Π½ΠΈΡΡ Π΅Π³ΠΎ ΡΠΎΡΡΠΎΡΠ½ΠΈΠ΅ ΠΈ ΠΎΡΠΌΠΎΡΡΠ΅ΡΡ ΡΠ°Π·Π½ΡΠ΅ Π²Π°ΡΠΈΠ°Π½ΡΡ ΡΠΊΡΠΏΠΊΠΈ. ΠΡΠΎ ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ Π²Π°ΠΌ ΡΠ΄Π΅Π»Π°ΡΡ ΠΏΡΠΈΠ±ΡΠ»ΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΠΈ ΠΈΠ·Π±Π΅ΠΆΠ°ΡΡ Π»ΠΈΡΠ½ΠΈΡ Π·Π°ΡΡΠ°Ρ. ΠΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ΡΡ Π½Π° ΠΎΡΠ²Π΅ΡΡΡΠ²Π΅Π½Π½ΠΎ ΠΈ ΡΠΊΠΎΠ½ΠΎΠΌΠΈΡΠ½ΠΎ! Quote Link to comment Share on other sites More sharing options...
Richardgroug Posted December 13, 2024 Share Posted December 13, 2024 ΠΡΠΎΠΌΠΎΠΊΠΎΠ΄ ΠΠ°Π·ΠΈΠ½ΠΎ ΠΡΠΊΠ°Π΄Π° ΠΠ°Π·ΠΈΠ½ΠΎ ΠΡΠΊΠ°Π΄Π° ΡΡΠ°Π»ΠΎ ΠΈΠ·Π²Π΅ΡΡΠ½ΡΠΌ ΠΌΠ΅ΡΡΠΎΠΌ Π΄Π»Ρ Π°Π·Π°ΡΡΠ½ΡΡ ΠΈΠ³Ρ ΡΡΠ΅Π΄ΠΈ Π»ΡΠ±ΠΈΡΠ΅Π»Π΅ΠΉ Π²Π΅ΡΠ΅Π»ΠΈΠΉ. ΠΠ΄Π½ΠΎΠΉ ΠΈΠ· ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠ΅ΠΉ ΡΡΠΎΠ³ΠΎ Π·Π°Π²Π΅Π΄Π΅Π½ΠΈΡ ΡΠ²Π»ΡΠ΅ΡΡΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠ΅ ΠΏΡΠΎΠΌΠΎΠΊΠΎΠ΄ΠΎΠ², ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡ ΠΈΠ³ΡΠΎΠΊΠ°ΠΌ ΠΏΠΎΠ»ΡΡΠ°ΡΡ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΠ΅ Π±ΠΎΠ½ΡΡΡ ΠΈ ΠΎΠ±Π»Π°Π³ΠΎΡΠ°ΠΆΠΈΠ²Π°ΡΡ ΡΠ²ΠΎΠΈ ΡΠ°Π½ΡΡ Π½Π° Π²ΡΠΈΠ³ΡΡΡ. ΠΡΠΎΠΌΠΎΠΊΠΎΠ΄Ρ ΠΠ°Π·ΠΈΠ½ΠΎ ΠΡΠΊΠ°Π΄Π° Π΄Π΅Π»Π°ΡΡ ΠΎΡΠ»ΠΈΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ ΠΏΡΠΈΠ²ΠΈΠ»Π΅Π³ΠΈΠΈ, ΡΠ°ΠΊΠΈΠ΅ ΠΊΠ°ΠΊ: - ΠΡΠΈΠ· Π²ΡΠ΄Π²ΠΈΠ³Π°ΡΡ Π½Π° ΠΏΠ΅ΡΠ²ΡΠΉ Π΄Π΅ΠΏΠΎΠ·ΠΈΡ: ΠΠΎΠ²ΡΠΉ ΠΈΠ³ΡΠΎΠΊ ΠΌΠΎΠΆΠ΅Ρ Π°ΠΊΡΠΈΠ²ΠΈΡΠΎΠ²Π°ΡΡ ΠΏΡΠΎΠΌΠΎΠΊΠΎΠ΄ ΠΈ ΠΏΠΎΠ»ΡΡΠΈΡΡ 100% Π±ΠΎΠ½ΡΡ Π½Π° ΠΏΠ΅ΡΠ²ΡΠΉ Π΄Π΅ΠΏΠΎΠ·ΠΈΡ, ΡΡΠΎ ΡΠ΄Π²Π°ΠΈΠ²Π°Π΅Ρ Π΅Π³ΠΎ ΡΡΠ°ΡΡΠΎΠ²ΡΠΉ Π±Π°Π½ΠΊ. - Π€ΡΠΈΡΠΏΠΈΠ½Ρ: ΠΠ½ΠΎΠ³ΠΈΠ΅ ΠΏΡΠΎΠΌΠΎΠΊΠΎΠ΄Ρ ΡΠ°ΠΊΠΆΠ΅ ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΡ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΡΡ Π²ΡΠ°ΡΠ΅Π½ΠΈΠΉ Π² ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΡΡ ΡΠ»ΠΎΡΠ°Ρ , ΡΡΠΎ ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΠ΅Ρ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΡΠ²Π΅Π»ΠΈΡΠΈΡΡ ΡΠ°Π½ΡΡ Π½Π° Π²ΡΠΈΠ³ΡΡΡ Π±Π΅Π· Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΡ Π²Π»ΠΎΠΆΠ΅Π½ΠΈΠΉ ΠΡΠΎΠΌΠΎΠΊΠΎΠ΄ ΠΠ°Π·ΠΈΠ½ΠΎ ΠΡΠΊΠ°Π΄Π° - ΠΡΡΠ±ΡΠΊ: ΠΠ΅ΠΊΠΈΠ΅ ΠΊΠΎΠ΄Ρ Π΄Π΅Π»Π°ΡΡ ΠΎΡΠ»ΠΈΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΠΊΡΡΠ±ΡΠΊ Π½Π° ΡΡΡΠ°ΡΡ, ΡΡΠΎ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΠΈΠ³ΡΠΎΠΊΠ°ΠΌ Π²Π΅ΡΠ½ΡΡΡ ΡΠ°ΡΡΡ ΠΏΡΠΎΠΈΠ³ΡΠ°Π½Π½ΡΡ ΡΡΠ΅Π΄ΡΡΠ². Π§ΡΠΎΠ± ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ ΠΏΡΠΎΠΌΠΎΠΊΠΎΠ΄Ρ, ΠΈΠ³ΡΠΎΠΊΡ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎ Π·Π°ΡΠ΅Π³ΠΈΡΡΡΠΈΡΠΎΠ²Π°ΡΡΡΡ Π½Π° ΡΠ°ΠΉΡΠ΅ ΠΠ°Π·ΠΈΠ½ΠΎ ΠΡΠΊΠ°Π΄Π° ΠΈ Π²Π²Π΅ΡΡΠΈ ΠΊΠΎΠ΄ Π² ΠΎΡΠΎΠ±ΠΎΠΌ ΠΏΠΎΠ»Π΅ ΠΏΡΠΈ ΠΏΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΠΈ ΡΡΠ΅ΡΠ°. ΠΠ΅ ΠΏΡΠ΅Π½Π΅Π±ΡΠ΅Π³Π°ΠΉΡΠ΅ ΡΠΌΠΎΡΡΠ΅ΡΡ Π·Π° ΠΆΠΈΠ²ΠΎΡΡΠ΅ΠΏΠ΅ΡΡΡΠΈΠΌΠΈ ΠΏΡΠΎΠΌΠΎΠΊΠΎΠ΄Π°ΠΌΠΈ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ ΠΎΠ½ΠΈ ΡΠ°ΡΡΠΎ ΠΎΠ±Π½ΠΎΠ²Π»ΡΡΡΡΡ ΠΈ ΠΌΠΎΠ³ΡΡ ΠΈΠΌΠ΅ΡΡ ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΡ ΠΏΠΎ ΠΌΠ΅Π΄Π»ΠΈ. Π€ΠΎΡΡΡΠ½Ρ Π² ΠΈΠ³ΡΠ΅ ΠΈ Π²Π΅Π»ΠΈΠΊΠΈΡ Π²ΡΠΈΠ³ΡΡΡΠ΅ΠΉ Ρ ΠΠ°Π·ΠΈΠ½ΠΎ ΠΡΠΊΠ°Π΄Π°! Quote Link to comment Share on other sites More sharing options...