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Toby1

[RSCEmulation Replica] Lumbridge Castle Killer

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2yvv4mw.png

Map and compass should be as so BEFORE script is run and DURING COMPLETE script runtime

 

 

Instructions:


  • Start in the middle of Lumbridge Castle (like picture)

  • Make sure Fatigue is 0% of course

  • Leave script to kill!


  • Features:


  • Walkback from death

  • Attacks NPCs at Lumbridge Castle: Goblin,Rat,Imp

  • Mod detection

  • Whats the difference between the RSCRevolution version of this? I had to change the 'CheckIfDead' function to work with RSCEmulation Replica. Also some coordinates are changed to work with RSCEmulation Replica client.

    Will I make any more RSCEmulation Replica scripts? No probably not, I will stick to RSCRevolution. I only modified this script because I saw alot of players on RSCEmulation Replica so decided this might get some new guys to forum.


    LumbridgeCastleKiller_RSCE.scar

    Edited by Toby1
    Forgot to mention the mod detection
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    If you want to expand on your script and have it set the compass you can do something simple like...

     

    procedure rotatesouth;
        begin
         while not(findbitmap(south,x,y)) and (a = 1) and
               not(findbitmap(okbutton,x,y)) do     //While the map isn't South-facing-North then do:
          begin
           movemouse(460,40);  //Moves mouse to map tab
           wait(100);
           SendArrowWait(1, 10);  //This is what Scar 3.15 used I believe it's VK_Arrowleft/right? Or something similar now.
            if(findbitmap(south,x,y)) then //The bitmap used here was just south being your "new" north.
            movemouse(141,121);
            clickherescan; //procedures used to get out of loop incase of logout during map rotation.
            okscan;         //primitive but worked.
            closewindowscan; 
          end;
        end;

     

    This is from a script I wrote as a refresher course to scar. It was part of my Guild Fisher on "# Comments = Tested on Piru(Tewl's Version)."

    Ofcourse this is very... primitive but it worked at the time. Took maybe 1-5 full map rotations to get it centered properly.

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