FHannes Posted November 11, 2012 Author Share Posted November 11, 2012 New build, more stuff and fixes. Quote Link to comment Share on other sites More sharing options...
Janilabo Posted November 11, 2012 Share Posted November 11, 2012 Yeees! Been waiting for this day - bmp.(G|S)etPixels! TYTYTY. Quote Link to comment Share on other sites More sharing options...
LordJashin Posted November 11, 2012 Share Posted November 11, 2012 (edited) The bitmap system will only get better from here. So...what does Bmp.Skew do? I remember in photoshop with Skewing you could move the image, and change its depth. I'll have to check that out Whoa this is crazyiness Freddy: Reminds me of Wanted's Variance Visualizer lol TSCARBitmap is pretty powerful now imo Edited November 11, 2012 by LordJashin Quote Link to comment Share on other sites More sharing options...
Janilabo Posted November 11, 2012 Share Posted November 11, 2012 Yeah, skewing: http://www.sorrowman.org/cinema4d/candycane/skew-candycane-bitmap-to-45-degrees.png http://keith-hair.net/blog/examples/matrix/skew_diagram.gif Agree with you LJ about TSCARBitmap being pretty powerful now, as I really can't tell you how much I <3 this upcoming 3.37 version - too much to say. Quote Link to comment Share on other sites More sharing options...
LordJashin Posted November 11, 2012 Share Posted November 11, 2012 I'm glad Freddy likes this version too, he's been adding so much to it! Last version was like mehh, but now hes getting down to the grind again Can't wait to make a testing file for all the bitmap/tpa/color functionality one day. Going to do it eventually, because I forget half of it probably off the top of my head. Would also have to play around with the alpha blend to get my head wrapped around that a little bit. I'm sorry I haven't used the bug tracker till now. I could've posted more on there a while back . I think we covered most of it in this update though! Cheers for the best update since 3.35! Also I was thinking of warping, skewing isn't the same thing lols. I should be pimp slapped for this, I took 2 photoshop classes, and yeah... Quote Link to comment Share on other sites More sharing options...
FHannes Posted November 11, 2012 Author Share Posted November 11, 2012 The bitmap system will only get better from here. So...what does Bmp.Skew do? I remember in photoshop with Skewing you could move the image, and change its depth. I'll have to check that out Whoa this is crazyiness Freddy: Reminds me of Wanted's Variance Visualizer lol TSCARBitmap is pretty powerful now imo Actually, I wrote that visualizer when I was developing the random functions with gauss distribution Hence the similarities, I like flashy animated stuff Quote Link to comment Share on other sites More sharing options...
LordJashin Posted November 11, 2012 Share Posted November 11, 2012 Aha! lols. Yeah still don't know what gauss is, or I forgot. Its not really flashy its just really cool . With the TV fuzz effect . Quote Link to comment Share on other sites More sharing options...
FHannes Posted November 12, 2012 Author Share Posted November 12, 2012 Another build to top off this weekend's coding frenzy? Quote Link to comment Share on other sites More sharing options...
LordJashin Posted November 12, 2012 Share Posted November 12, 2012 Dang Freddy. Good work! Wow . I love how the list doesn't lag either, the color picking is perfect now! But, with the Bitmap picker, you could make it so when it gets to the edge of the screen it doesn't get covered up... I am drowning from all these bitmaps O_O Anyway, I've been messing around with DirectX, and some things. I think I'm going to try this next - http://msdn.microsoft.com/en-us/library/ms645536%28VS.85%29.aspx Quote Link to comment Share on other sites More sharing options...
Janilabo Posted November 12, 2012 Share Posted November 12, 2012 ..and another GREAT build! Very nice tweaks on colorpicker - much appreciated! That was an awesome weekend indeed. Time to start forking MSSL for 3.37[+] only. Thanks man, -Jani Quote Link to comment Share on other sites More sharing options...
FHannes Posted November 12, 2012 Author Share Posted November 12, 2012 But, with the Bitmap picker, you could make it so when it gets to the edge of the screen it doesn't get covered up... There's a reason why I didn't change the bitmap picker (yet)... Quote Link to comment Share on other sites More sharing options...
FHannes Posted November 12, 2012 Author Share Posted November 12, 2012 One final build, I'm going to continue/finish this next weekend Quote Link to comment Share on other sites More sharing options...
Janilabo Posted November 12, 2012 Share Posted November 12, 2012 BTW Freddy, thanks a bunch for those DateUtils! So nice to see all of them supported. Cheers! -Jani Quote Link to comment Share on other sites More sharing options...
FHannes Posted November 13, 2012 Author Share Posted November 13, 2012 I decided to go the final stretch and finish up 3.37 all together. We're still in beta, but all planned and mostly unplanned features have been added in now. So you can expect RC very soon. Quote Link to comment Share on other sites More sharing options...
LordJashin Posted November 13, 2012 Share Posted November 13, 2012 Okay so what is Template Completion that you added in the options dialog? OSI, is about to be updated right now...I've updated a ton of crap, and got the form I made working fully. Also the UpdateRSClient, RevertRSClient; functions are updated. I noticed that. For using the Runescape client on the browser, the coordinates by default are off. The toolbar or spaces seem different. Half the functions I test with TestGameTabFunctions.scar kind of failed. It has always been finicky though, SMART works fine though. I'm also going to do the change log differently. Takes too damn long to do that way........... Quote Link to comment Share on other sites More sharing options...
FHannes Posted November 13, 2012 Author Share Posted November 13, 2012 Okay so what is Template Completion that you added in the options dialog? It's when for example, you type "begin" and "end;" is automatically generated. Quote Link to comment Share on other sites More sharing options...
LordJashin Posted November 13, 2012 Share Posted November 13, 2012 Also is there any way we can HIDE the cursor but still be able to use it? Then we could use it on the browser, and it wouldn't get in the way of finding functions..... Quote Link to comment Share on other sites More sharing options...
Janilabo Posted November 13, 2012 Share Posted November 13, 2012 Also is there any way we can HIDE the cursor but still be able to use it? Then we could use it on the browser, and it wouldn't get in the way of finding functions.....If you are talking about Windows' cursor, it is already automatically ignored. So, even though we see it, SCAR ignores it and sees the colors beneath the cursor. (Same as if you take a picture with print screen or you pick a color/bitmap with SCAR, you never see the cursor there, that's exactly how it is ignored for SCAR aswell during script runtime) However, if you are talking about custom cursor (such as some games have added their own cursors to games), then there's really nothing/not too much Freddy can do about it (not at least in SCAR development), you'll just have to think about ways for moving cursor away from the coordinates you are looking for bitmaps/colors/DTMs, pretty much.. This is what I do in Shadow Worlds game function, because there is also in-game custom cursors used, that are blocking the game pixels. -Jani Quote Link to comment Share on other sites More sharing options...
LordJashin Posted November 13, 2012 Share Posted November 13, 2012 Okay, thanks Jani! I always thought this wasn't implemented but I guess it has been for a while. Except for custom cursors (that makes sense). Quote Link to comment Share on other sites More sharing options...
FHannes Posted November 13, 2012 Author Share Posted November 13, 2012 Okay, thanks Jani! I always thought this wasn't implemented but I guess it has been for a while. Except for custom cursors (that makes sense). I have no idea what you're talking about... If you means the mouse cursor... You can't capture this. If you want to capture it onto an image you have to draw it on the separately. It's not some special feature that it isn't captured. Quote Link to comment Share on other sites More sharing options...