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Bixby Sayz

Draw text onto a bitmap

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Messing around with updating a script to SCAR 3.35. Working on the drawing of a status report to the SMART debug canvas.

 

Currently it creates a background image, creates the text to be drawn as a tpa, then uses FastSetPixel to draw onto the bitmap. Finally it displays the bitmap on the debug canvas in the appropriate place.

 

With the removal of FastGetPixel I'm not quite sure how to write that text onto the bitmap.

 

I also notice FastDrawTransparent is removed as well, which I used to use to draw one bitmap onto another with transparency.

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