SF901 Posted February 23, 2012 Share Posted February 23, 2012 i have this setting, but bot doesn't click on "reconnect" or "repair" after restart or after getting sunk, that's my problem has anybody have a clue what's wrong with my settings? it's really bad to put up the alarm clock just for server restart i want to sleep the whole night so please help me :-P Quote Link to comment Share on other sites More sharing options...
klasika2 Posted February 24, 2012 Share Posted February 24, 2012 sf901 you you use google chrome download easy auto refresh and set refresh page every 10-20 min ) and dont need wake up Quote Link to comment Share on other sites More sharing options...
opiumhautopium1 Posted February 24, 2012 Share Posted February 24, 2012 u have to renew your bmp like verbinde (connect) they all are called in the Function gamemessages : Boolean; optional u can integrate a refresh procedure in script that count 9 min after the last event the refresh funktion var Refreshtime: Integer; procedure Refresccccch ; begin time:=GetTimeRunning; if (time>Refreshtime+500000) then //=500 sek begin // writeln('Refresch'); KeyDown(116); Wait(100 + Random(50)); KeyUp(116); Refreshtime:=time; wait(20000); if (FindBitmapTolerance(annehmen, xx, yy, 25)=true) then begin writeln('nach Refresh annehmen gefunden: '+inttostr(xx)+' /'+inttostr(yy)); mouse(xx,yy); end; end; end; if u want u call it in every loop if you want to u can call after a event (maybe.... finish shoot a leviatan or end shoot behemod or repair .....) insert the option Refreshtime:=time; it renew the countdown and the 500 sekonds start at that moment again Quote Link to comment Share on other sites More sharing options...
SF901 Posted February 25, 2012 Share Posted February 25, 2012 Function gamemessages : Boolean; begin result:=false; dead; if (FindBitmapTolerance(neulogin, xx, yy, schliessen_tolerance)=false) then begin if (FindBitmapTolerance(verbinde, xx, yy, schliessen_tolerance)=false) then begin if (FindBitmapToleranceIN(schliessen, xx, yy, skx1, sky1 + 40, skx2, sky2, schliessen_tolerance)=True) then begin result:=true; writeln('schliessen(xx/yy)'+inttostr(xx)+'/'+inttostr(yy)); xx:=xx+2+random(2); yy:=yy+2+random(2); mouse(xx,yy); end; end; end; if (result=false) then begin if (FindBitmapTolerance(neulogin, xx, yy, schliessen_tolerance)=True) then begin result:=true; wait(20000); writeln('wait(20000); neulogin(xx/yy)'+inttostr(xx)+'/'+inttostr(yy)); xx:=xx+2+random(2); yy:=yy+2+random(2); mouse(xx,yy); end; end; if (result=false) then begin if (FindBitmapTolerance(ok, xx, yy, ok_tolerance)=True) then begin result:=true; writeln('ok(xx/yy)'+inttostr(xx)+'/'+inttostr(yy)); xx:=xx+2+random(2); yy:=yy+2+random(2); mouse(xx,yy); end; end; if (result=false) then begin if (FindBitmapTolerance(verbinde, xx, yy, schliessen_tolerance)=True) then begin result:=true; wait(20000); writeln('wait(20000); verbinde(xx/yy)'+inttostr(xx)+'/'+inttostr(yy)); xx:=xx+2+random(2); yy:=yy+2+random(2); mouse(xx,yy); end; end; if (result=false) then begin if (FindBitmapTolerance(close, xx, yy, close_tolerance)=True) then begin result:=true; writeln('close(xx/yy)'+inttostr(xx)+'/'+inttostr(yy)); //mouse(xx,yy); reload; wait(newlife); end; end; if (result=false) then begin if (FindBitmapTolerance(weltkarteoffen, xx, yy, weltkarteoffen_tolerance)=True) then begin result:=true; writeln('weltkarte(xx/yy)'+inttostr(xx)+'/'+inttostr(yy)); xx:=mmx1+45; yy:=mmy1-21; mouse(xx,yy); end; end; if (FindBitmapTolerance(neulogin, xx, yy, schliessen_tolerance)=false) then begin if (FindBitmapTolerance(verbinde, xx, yy, schliessen_tolerance)=false) then begin if (FindBitmapToleranceIN(schliessen, xx, yy, skx1, sky1 + 40, skx2, sky2, schliessen_tolerance)=True) then begin result:=true; writeln('schliessen(xx/yy)'+inttostr(xx)+'/'+inttostr(yy)); xx:=xx+2+random(2); yy:=yy+2+random(2); mouse(xx,yy); end; end; end; if (FindBitmapTolerance(neulogin, xx, yy, schliessen_tolerance)=True) then begin result:=true; wait(20000); writeln('wait(20000); neulogin(xx/yy)'+inttostr(xx)+'/'+inttostr(yy)); xx:=xx+2+random(2); yy:=yy+2+random(2); mouse(xx,yy); end; if (FindBitmapTolerance(ok, xx, yy, ok_tolerance)=True) then begin result:=true; writeln('ok(xx/yy)'+inttostr(xx)+'/'+inttostr(yy)); xx:=xx+2+random(2); yy:=yy+2+random(2); mouse(xx,yy); end; if (FindBitmapTolerance(verbinde, xx, yy, schliessen_tolerance)=True) then begin result:=true; wait(20000); writeln('wait(20000); verbinde(xx/yy)'+inttostr(xx)+'/'+inttostr(yy)); xx:=xx+2+random(2); yy:=yy+2+random(2); mouse(xx,yy); end; if (FindBitmapTolerance(close, xx, yy, close_tolerance)=True) then begin result:=true; writeln('close(xx/yy)'+inttostr(xx)+'/'+inttostr(yy)); //mouse(xx,yy); reload; wait(newlife); end; if (FindBitmapTolerance(weltkarteoffen, xx, yy, weltkarteoffen_tolerance)=True) then begin result:=true; writeln('weltkarte(xx/yy)'+inttostr(xx)+'/'+inttostr(yy)); xx:=mmx1+45; yy:=mmy1-21; mouse(xx,yy); end; if (result=false) then writeln('keine gamemessage gefunden'); end; what should i change here? that's what i have in gamemessages if i would understand something in changing or writing scripts i would do it on my own but i have nearly no clue with that Quote Link to comment Share on other sites More sharing options...
opiumhautopium1 Posted February 25, 2012 Share Posted February 25, 2012 no problem read how findbitmap works here http://wiki.scar-divi.com/index.php?title=Category:Color_Functions the function gammessages find the bitmaps like ok button or close button or reconect if a gamemessage is open in sf and scar dont close it u have to renew the bitmap...... like dont close gamemessage "ok".... look in gammessage ... ok button is ok..... verbinde is the conect button ... make a new bmp and go to funktion loadbmp.......... override and see what happen make a copy before ^^ have fun Quote Link to comment Share on other sites More sharing options...
counter666strike Posted February 27, 2012 Share Posted February 27, 2012 (edited) Hello i have a big problem, when he starts, the liévathan shoot me at 135.000 / 165.000 pv and repair how to adjust? I would like repair has 30,000 Edited February 28, 2012 by counter666strike error Quote Link to comment Share on other sites More sharing options...
karabatak80 Posted March 1, 2012 Share Posted March 1, 2012 please image of configuration please image of configuration please image of configuration Quote Link to comment Share on other sites More sharing options...
speedx008 Posted March 2, 2012 Share Posted March 2, 2012 hi can adjust where he takes the coordinates and not the other assimilates well as any other excuse for bad driving is English translated by google Quote Link to comment Share on other sites More sharing options...
opiumhautopium1 Posted March 2, 2012 Share Posted March 2, 2012 then u have to write a little and include some functions procedure findRightWindow; // finds windows begin if FindWindowTitlePart('seafight.com',true) then begin SM := GetClientWindowHandle; Writeln('SeamapHandle found: '+inttostr(SM)); end; wait(100); end; procedure SeaMap; begin writeln('kontrollpunt Seamap'); SetClientWindowHandle(SM); GetClientDimensions(resolution_x, resolution_y); ActivateClient; Writeln('Seamap_y2: '+inttostr(resolution_x)+'x '+inttostr(resolution_y)); end; and call both in the main loop and add to global var SM to integer vars delete in script this part SetDesktopAsClient;GetClientDimensions(resolution_x, resolution_y); Quote Link to comment Share on other sites More sharing options...
jf1 Posted March 6, 2012 Share Posted March 6, 2012 how is it working for the sunmap thx Quote Link to comment Share on other sites More sharing options...
PLMGR Posted April 25, 2012 Share Posted April 25, 2012 Good Morning Friend I have as you move the image configuration script to know the map of the sun? Quote Link to comment Share on other sites More sharing options...
senseythe1 Posted May 5, 2012 Share Posted May 5, 2012 I have a problem:the ship moves on the sea but it does not shoot the npc,it just goes around,what should i do? Quote Link to comment Share on other sites More sharing options...
luiggy_1703 Posted May 22, 2012 Share Posted May 22, 2012 hello I have the problem that when I activate the robot only moves around the map and attack the( NPCs) need your help. Quote Link to comment Share on other sites More sharing options...
toco Posted June 21, 2012 Share Posted June 21, 2012 (edited) hello can you give me an image that I can see the placement of the map and the touch thank you. Edited June 21, 2012 by toco Quote Link to comment Share on other sites More sharing options...
pippi Posted June 26, 2012 Share Posted June 26, 2012 Hi the script is fantastic i have just a little problem i always get sunk by the boss any hint??? Thk I'm using the kerncraft 5.30 Quote Link to comment Share on other sites More sharing options...
mgncr Posted July 13, 2012 Share Posted July 13, 2012 i use this bot but my ship shoot levitans but not shoot behamont.. is this bot change the otomatically bullets? i want to use hollows for levitans and use fireworks for behamont.. can u help me? Quote Link to comment Share on other sites More sharing options...
Bobi Posted August 28, 2012 Share Posted August 28, 2012 The Bot don't attack the NPC ! Can you make a new bot wundertute please ? Quote Link to comment Share on other sites More sharing options...
Josh Posted August 28, 2012 Share Posted August 28, 2012 Hallo I can A new Script make its Easy ^^ Sorry for my englisch **** German: ich kann bzw bin schon an dem script dran bei mir geht er schon wieder muss nur noch bissel was bearbeiten.. Quote Link to comment Share on other sites More sharing options...
Bobi Posted August 28, 2012 Share Posted August 28, 2012 I will your Bot Josh ;D Quote Link to comment Share on other sites More sharing options...
sepouko Posted August 29, 2012 Share Posted August 29, 2012 dont work it don't shoot anymore! can freedy help us what can do to fix that Quote Link to comment Share on other sites More sharing options...
alfa166 Posted September 1, 2012 Share Posted September 1, 2012 dont work it don't shoot anymore! can freedy help us what can do to fix that Yes the bot dont shoot can somebody to help ? Quote Link to comment Share on other sites More sharing options...
alfa166 Posted September 1, 2012 Share Posted September 1, 2012 wundertüte can you fix the bot ? Quote Link to comment Share on other sites More sharing options...
sepouko Posted September 5, 2012 Share Posted September 5, 2012 wundertüte can you help and fix the bot or tell us the problem. Quote Link to comment Share on other sites More sharing options...
Snake Posted September 6, 2012 Share Posted September 6, 2012 hey people You must add the new pictures. with a little skillful is no problem So there you go ^ ^ Quote Link to comment Share on other sites More sharing options...
wasenbrucker Posted September 7, 2012 Share Posted September 7, 2012 hi,how can i do that^^ Quote Link to comment Share on other sites More sharing options...