Janilabo Posted June 17, 2013 Share Posted June 17, 2013 Sorts ATIA items by size (array length), contains 2 ways to sort: -Low-to-High -High-to-Low This procedure keeps the subarrays in order, which SortATIABySize doesn't. Source code with test/example: const INDEX_COUNT = 25; SIZE_MIN = 1; // Minimum length for subarrays? SIZE_MAX = 3; // Maximum length for subarrays? var original, sorted: T2DIntArray; procedure ATIASortBySizeEx(var ATIA: T2DIntArray; order: (so_LowToHigh, so_HighToLow)); var h, i, l, r, s, t, p, x: Integer; al: TIntegerArray; tmp: array of T2DIntArray; begin l := Length(ATIA); SetLength(tmp, l); if (l > 0) then begin SetLength(al, l); for i := 0 to (l - 1) do al[i] := -1; for i := 0 to (l - 1) do if not TIAContains(al, Length(ATIA[i])) then begin al[r] := Length(ATIA[i]); Inc(r); end; SetLength(al, r); SortTIA(al); if (order = so_HighToLow) then ReverseTIA(al); SetLength(tmp, r); case order of so_LowToHigh: for i := 0 to (l - 1) do begin x := Length(ATIA[i]); p := TIAPos(al, x); for t := 0 to (Length(tmp[p]) - 1) do begin for s := 0 to (x - 1) do if (tmp[p][t][s] < ATIA[i][s]) then s := x else if (tmp[p][t][s] > ATIA[i][s]) then Break; if (s < x) then Break; end; SetLength(tmp[p], (Length(tmp[p]) + 1)); for s := (Length(tmp[p]) - 2) downto t do Swap(tmp[p][s], tmp[p][(s + 1)]); x := Length(ATIA[i]); SetLength(tmp[p][t], x); for s := 0 to (x - 1) do tmp[p][t][s] := Integer(ATIA[i][s]); end; so_HighToLow: for i := 0 to (l - 1) do begin x := Length(ATIA[i]); p := TIAPos(al, x); for t := 0 to (Length(tmp[p]) - 1) do begin for s := 0 to (x - 1) do if (tmp[p][t][s] > ATIA[i][s]) then s := x else if (tmp[p][t][s] < ATIA[i][s]) then Break; if (s < x) then Break; end; SetLength(tmp[p], (Length(tmp[p]) + 1)); for s := (Length(tmp[p]) - 2) downto t do Swap(tmp[p][s], tmp[p][(s + 1)]); x := Length(ATIA[i]); SetLength(tmp[p][t], x); for s := 0 to (x - 1) do tmp[p][t][s] := Integer(ATIA[i][s]); end; end; SetLength(al, 0); r := 0; h := High(tmp); for i := 0 to h do IncEx(r, (High(tmp[i]) + 1)); SetLength(ATIA, r); r := 0; for i := 0 to h do begin p := High(tmp[i]); for s := 0 to p do begin SetLength(ATIA[r], Length(tmp[i][s])); for t := 0 to High(tmp[i][s]) do ATIA[r][t] := Integer(tmp[i][s][t]); Inc(r); end; end; SetLength(tmp, 0); end; end; {==============================================================================] Explanation: Returns copy ("clone") of ATIA safely [==============================================================================} function ATIAClone(ATIA: T2DIntArray): T2DIntArray; var i, l, x, y: Integer; begin l := Length(ATIA); SetLength(Result, l); for i := 0 to (l - 1) do begin y := Length(ATIA[i]); SetLength(Result[i], y); for x := 0 to (y - 1) do Result[i][x] := Integer(ATIA[i][x]); end; end; var h, i, t: Integer; tmp: string; begin ClearDebug; case ((SIZE_MIN > SIZE_MAX) or (SIZE_MIN < 1) or (INDEX_COUNT < 1)) of False: begin SetLength(original, INDEX_COUNT); tmp := ('Original:' + #13#10); for i := 0 to (INDEX_COUNT - 1) do begin SetLength(original[i], RandomRange(SIZE_MIN, (SIZE_MAX + 1))); for h := 0 to (Length(original[i]) - 1) do original[i][h] := Random(10); end; h := High(original); for i := 0 to h do tmp := (tmp + '[' + TIAToStr(original[i]) + ']'); tmp := (tmp + #13#10 + 'ATIASortBySizeEx() [so_LowToHigh]: ' + #13#10); sorted := ATIAClone(original); t := GetSystemTime; ATIASortBySizeEx(sorted, so_LowToHigh); WriteLn('ATIASortBySizeEx [so_LowToHigh]: ' + IntToStr(GetSystemTime - t) + ' ms.'); h := High(sorted); for i := 0 to h do tmp := (tmp + '[' + TIAToStr(sorted[i]) + ']'); tmp := (tmp + #13#10 + 'ATIASortBySizeEx() [so_HighToLow]:' + #13#10); SetLength(sorted, 0); sorted := ATIAClone(original); t := GetSystemTime; ATIASortBySizeEx(sorted, so_HighToLow); WriteLn('ATIASortBySizeEx [so_HighToLow]: ' + IntToStr(GetSystemTime - t) + ' ms.'); h := High(sorted); for i := 0 to h do tmp := (tmp + '[' + TIAToStr(sorted[i]) + ']'); tmp := (tmp + #13#10 + 'SortATIABySize():' + #13#10); SetLength(sorted, 0); sorted := ATIAClone(original); t := GetSystemTime; SortATIABySize(sorted); h := High(sorted); for i := 0 to h do tmp := (tmp + '[' + TIAToStr(sorted[i]) + ']'); WriteLn('SortATIABySize: ' + IntToStr(GetSystemTime - t) + ' ms.'); SetLength(sorted, 0); WriteLn(''); WriteLn(tmp); tmp := ''; SetLength(original, 0); end; True: WriteLn('Setup constants correctly, please... TERMINATING!'); end; end. Which outputs something like this to debug box (the arrays are randomized) - with this you can easily see/notice the difference in comparison to SCAR's SortATIABySize(): ATIASortBySizeEx [so_LowToHigh]: 0 ms. ATIASortBySizeEx [so_HighToLow]: 0 ms. SortATIABySize: 0 ms. Original: [6,6,5][5,1][0,8][8,7][0][7,5][1,9,7][7,2,5][4,9][1,2][8][8,6][8][5,6,9][3][5,0][4,1,7][7][9,8][3,6,7][6,7,4][3,4,7][5,9,9][8,8,1][3] ATIASortBySizeEx() [so_LowToHigh]: [0][3][3][7][8][8][0,8][1,2][4,9][5,0][5,1][7,5][8,6][8,7][9,8][1,9,7][3,4,7][3,6,7][4,1,7][5,6,9][5,9,9][6,6,5][6,7,4][7,2,5][8,8,1] ATIASortBySizeEx() [so_HighToLow]: [8,8,1][7,2,5][6,7,4][6,6,5][5,9,9][5,6,9][4,1,7][3,6,7][3,4,7][1,9,7][9,8][8,7][8,6][7,5][5,1][5,0][4,9][1,2][0,8][8][8][7][3][3][0] SortATIABySize(): [3][0][8][3][8][7][1,2][5,1][0,8][7,5][4,9][5,0][8,6][9,8][8,7][6,6,5][5,6,9][4,1,7][7,2,5][3,6,7][6,7,4][1,9,7][5,9,9][8,8,1][3,4,7] Successfully executed (37.75 ms) Quote Link to comment Share on other sites More sharing options...
LordJashin Posted June 17, 2013 Share Posted June 17, 2013 Very nice! Good work Jani! Quote Link to comment Share on other sites More sharing options...
Janilabo Posted June 17, 2013 Author Share Posted June 17, 2013 Very nice! Good work Jani!Thanks LJ. Quote Link to comment Share on other sites More sharing options...
slacky Posted June 17, 2013 Share Posted June 17, 2013 (edited) Good job, Jani It's nice to be able to sort by the length, don't see why SCAR does not have this feature. Edited June 17, 2013 by slacky Quote Link to comment Share on other sites More sharing options...
Janilabo Posted June 18, 2013 Author Share Posted June 18, 2013 Good job, Jani It's nice to be able to sort by the length, don't see why SCAR does not have this feature.Thanks, Slacky. By the way, I would love to see you write some badass array-related algorithms for SCAR! Quote Link to comment Share on other sites More sharing options...
slacky Posted June 18, 2013 Share Posted June 18, 2013 (edited) Care to elaborate? It would seem that you got the most useful array-related functions covered. Only thing I miss, is a fast dictionary/map like implementation, which is quite complicated to do in Delphi. Edited June 18, 2013 by slacky Quote Link to comment Share on other sites More sharing options...
Janilabo Posted June 18, 2013 Author Share Posted June 18, 2013 Care to elaborate? It would seem that you got the most useful array-related functions covered.Only thing I miss, is a fast dictionary/map like implementation, which is quite complicated to do in Delphi. Well mate, I am sure there's still plenty of functions/procedures that I haven't got covered OR even thought of...and I mean a lot of em... There's just so many ways how you can play around with arrays! But also, I do enjoy seeing other people write some big functions with smart algorithms. There is not nearly enough stuff posted to here @Code Bin - whereas, for example, at SRL Forums there's several people posting some cool snippets and commands to SRL Snippets section. Would love to see a little more activity around these boards over here at SCAR forums.. Although, the main reason could/might be that most of us are currently dropping those snippets/commands to the include files, so thats why it doesn't really show up around these sections really. My mind is a little bit too abstract in a way - this can be easily noticed/seen (especially) with the development cycles of MSSL. Quite often, the ideas that I get, just keep coming up from absolutely nowhere! Quote Link to comment Share on other sites More sharing options...
slacky Posted June 19, 2013 Share Posted June 19, 2013 True that, I will keep it in mind! But I have not been very productive, nor creative lately, and I believe it will continue for a lil' while.. I believe the correct term for this is burned-out (at least in my case) Quote Link to comment Share on other sites More sharing options...
LordJashin Posted June 19, 2013 Share Posted June 19, 2013 Yeah it takes time, and thought to be creative. And sweat and tears or just bordom Quote Link to comment Share on other sites More sharing options...
Janilabo Posted June 19, 2013 Author Share Posted June 19, 2013 True that, I will keep it in mind! But I have not been very productive, nor creative lately, and I believe it will continue for a lil' while.. I believe the correct term for this is burned-out (at least in my case) Yeah, I know what you mean mate, I have every now and then those "dark" days, weeks or EVEN months sometimes... Man, I really hate em! :\Sure hope yours wont last too long. Quote Link to comment Share on other sites More sharing options...
AnthonyPhics Posted April 10 Share Posted April 10 オンライン カジノは、プレイヤーが自宅にいながらにしてポーカー、ルーレット、ブラックジャック、スロットなどのギャンブル ゲームを楽しむ機会を提供する仮想プラットフォームです。 オンラインカジノは、アクセスのしやすさ、ゲームの種類の多さ、そして大金を獲得する機会があるため、年々人気が高まっています。 オンラインカジノの主な利点は、利便性とアクセスしやすさです。 プレイヤーは、通常のカジノの営業時間に制限されず、いつでもゲームを楽しむことができます。 必要なのは、インターネットにアクセスできるデバイスと、カジノのウェブサイトにアクセスできることだけです。 これにより、プレイヤーは従来のカジノによくありがちなストレスや緊張を感じることなく、快適な環境でプレイすることができます。 オンラインカジノのもう1つの利点は、ゲームの選択肢が豊富なことです。 ユーザーは、それぞれ独自のルールと勝利の機会を提供する何百もの異なるゲームから選択できます。 技術革新のおかげで、オンライン ゲームのグラフィックとサウンドは高品質になり、プレイヤーは興奮と情熱の雰囲気に浸ることができます。 さまざまなゲームに加えて、オンライン カジノはプレーヤーにさまざまなボーナスやプロモーションも提供します。 これらは、スロットのフリースピン、プレイのための追加のお金、または貴重な賞品が得られる特別なトーナメントなどです。 このようなボーナスにより、勝利の可能性が高まり、ゲームがさらに楽しくなります。 もちろん、オンラインカジノでのプレイにはリスクがあります。 ギャンブルには依存性がある可能性があるため、自分の感情を監視し、支出をコントロールすることが重要であることを覚えておくことが重要です。 カジノはまた、責任あるゲーミングをサポートし、自己排除や賭け金制限の機会を提供します オンラインカジノ 全体として、オンライン カジノはギャンブル愛好家にとって便利でエキサイティングなエンターテイメントを提供します。 幅広いゲーム、ボーナスの選択肢があり、いつでもプレイできるため、世界中のプレイヤーの間で人気が高まっています。 ただし、責任あるゲームと、ゲームが単なる楽しみと娯楽の源であるように自分の行動を制御する能力について覚えておくことが重要です。 Quote Link to comment Share on other sites More sharing options...