randomphobia Posted August 26, 2012 Share Posted August 26, 2012 (edited) In SCAR (0,0) is in the top left corner of the screen. The X goes up as you go to the right just like in the Cartesian coordinate system but the Y goes up as you go down. Why doesn't SCAR's coordinate system just start in the lower left corner? Edited August 26, 2012 by randomphobia Quote Link to comment Share on other sites More sharing options...
LordJashin Posted August 26, 2012 Share Posted August 26, 2012 In SCAR (0,0) is in the top left corner of the screen. The X goes up as you go to the right just like in the Cartesian coordinate system but the Y goes up as you go down. Why doesn't SCAR's coordinate system just start in the lower left corner? This is the way computers are setup too. Many functions, and other things rely on it. Not just SCAR. SCAR is built from Delphi. This is the way Delphi does it too. I'm not sure you can change this directly. Unless you flipped your screen...idk Quote Link to comment Share on other sites More sharing options...
MarkD Posted August 26, 2012 Share Posted August 26, 2012 Well, you could solve this by using the max y of your screen. [scar]y_new := y_max - y;[/scar] So, that's how you can fix it. If you want to, anyway. Quote Link to comment Share on other sites More sharing options...