rsutton Posted January 30, 2012 Share Posted January 30, 2012 (edited) As many have noticed that UBeX has now been released. Give us comments on what you think and bugs you come across. We are working on a better Compare two inventory Item slots. But have not finished thew code yet. Demise Anyways. Let me first explain what UBeX is. UbeX is a Top-Tier Addition to the OSI functionality. We Used OSI and Scar Pascal to Bring Users some basic functionality to their scripts. We includemany thing sin our Include such as Paint on Smart with Scar, Debugging, Finding if player is attacking or being attacked. MANY Mouse object find color techniques. Anyways just sreach around and hope you enjoy. Also look for updates for this is still pretty Beta. ~ RSutton - ShadowRecon ~ Edited January 30, 2012 by rsutton Quote Link to comment Share on other sites More sharing options...
shadowrecon Posted January 31, 2012 Share Posted January 31, 2012 we need some formatting in there =p by the way id much rather the findobj to be its own include this needs to be broke down into sections, and i have some additions to it i am working on a magic include that does all the things in the spell book but its a ways out, ive got the tabs down now moving on to spells and such. Quote Link to comment Share on other sites More sharing options...
shadowrecon Posted January 31, 2012 Share Posted January 31, 2012 (edited) anyways heres what i have made so far for the magic lib. its far from done but its works great with what is included so far. {$DEFINE RS2} {$DEFINE OSI_Color_Anti_Randoms} {$DEFINE SMART} {.include OSI\OSI.scar} {.include OSI\RS2\Extended\Object.Scar} {=============================================================================== UnitedBots.net Runescape 2 Magic Routines -------------------------------------------------------------------------------- * Function: SetMagicTab(Tab: Integer): Boolean; By: ShadowRecon. * Function: Function: SetMagicTabEx(Deffence, Combat, Tele, Misc, Skill:Boolean; SortTab: Integer):Boolean; By: ShadowRecon. * Function: FixMagic:Boolean; By: ShadowRecon. * Function: FixSpellBook(FixUp: Boolean): Boolean; By: ShadowRecon. * Function: TeleSpell(Tele:Integer):Boolean; By: ShadowRecon. * Function: By: ShadowRecon. ===============================================================================} {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= const Bottom Spell Book Tab boundaries. Contributors: ShadowRecon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} Const MTab_Deffence = 0; MTab_Combat = 1; MTab_Teleport = 2; MTab_Misc = 3; MTab_Skill = 4; MTab_SortLvl = 5; MTab_SortCmb = 6; MTab_SortTel = 7; {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= const TelePort Spell Tab boundaries. Decription: Set Tab Sort TelePort Contributors: ShadowRecon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} Const Tele_Home = 0; Tele_MobArmy = 7; Tele_Varrock = 16; Tele_LumBridge = 19; Tele_Falador = 22; Tele_House = 24; Tele_Camerlot = 27; Tele_Ardougne = 33; Tele_WatchTower = 38; Tele_Trollheim = 45; Tele_ApeAToll = 48; {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= const Skill Spell Tab boundaries. Decription: Set Tab Sort Skill Sort Contributors: ShadowRecon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} Const Skill_Enchant_1 = 5; Skill_LowAlch = 14; Skill_Enchant_2 = 17; Skill_TeleGrab = 20; Skill_SuperHeat = 26; Skill_Enchant_3 = 29; Skill_HighAlch = 35; Skill_Enchant_4 = 37; Skill_Enchant_5 = 52; // More To be added.. {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= const Spell Book Colors. Decription: Set Tab Sort Skill Sort Contributors: ShadowRecon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} Const MTab_Selected = 16711422; Inactive_Spell = 4540753; {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Function: SetMagicTab(Tab: Integer): Boolean; Decription: Sets Magic Tab Selected. Contributors: ShadowRecon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} Function SetMagicTab(Tab: Integer; Select: Boolean): Boolean; Var MTab: TBox; TPA: TPointArray; begin Case (Tab) of MTab_Deffence: MTab := Box(557, 444, 567, 457); MTab_Combat : MTab := Box(588, 444, 598, 457); MTab_Teleport: MTab := Box(607, 444, 620, 457); MTab_Misc : MTab := Box(630, 444, 639, 457); MTab_Skill : MTab := Box(650, 444, 663, 457); MTab_SortLvl : MTab := Box(679, 444, 688, 457); MTab_SortCmb : MTab := Box(698, 444, 711 ,457); MTab_SortTel : MTab := Box(716, 444, 729 ,457); end; if Select then // If you want to Select begin if FindColorsTolerance(TPA,MTab_Selected,MTab.x1,MTab.y1-7,MTab.x2,MTab.y1,0) then // Checks to See if its been selected begin Result := True; Exit; end; MouseBox(MTab.x1,MTab.y1,MTab.x2,MTab.y2,ClickLeft); wait(100); if FindColorsTolerance(TPA,MTab_Selected,MTab.x1,MTab.y1-5,MTab.x2,MTab.y1,0) then // Checks to See if its been selected begin Result := True; Exit; end else begin result := False; exit; end; end; if Select = False then // If you want to De-select begin if Not(FindColorsTolerance(TPA,MTab_Selected,MTab.x1,MTab.y1-7,MTab.x2,MTab.y1,0)) then // Checks to See if its been selected begin Result := True; Exit; end; MouseBox(MTab.x1,MTab.y1,MTab.x2,MTab.y2,ClickLeft); wait(100); if Not(FindColorsTolerance(TPA,MTab_Selected,MTab.x1,MTab.y1-5,MTab.x2,MTab.y1,0)) then // Checks to See if its been selected begin Result := True; Exit; end else begin result := False; exit; end; end; end; {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Function: SetMagicTabEx(Deffence, Combat, Tele, Misc, Skill:Boolean; SortTab: Integer):Boolean; Decription: Sets All Magic Tabs to Sected Contributors: ShadowRecon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} Function SetMagicTabEx(Deffence, Combat, Tele, Misc, Skill:Boolean; SortTab: Integer):Boolean; begin SetMagicTab(MTab_Deffence,Deffence); waitRR(50,100); SetMagicTab(MTab_Combat, Combat); waitRR(50,100); SetMagicTab(MTab_Teleport, Tele); waitRR(50,100); SetMagicTab(MTab_misc, Misc); waitRR(50,100); SetMagicTab(MTab_Skill, Skill); waitRR(50,100); if SetMagicTab(SortTab,True) then waitRR(50,100); result := True; end; {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Function: FixMagic:Boolean; Decription: Sets Spell Book To default. Contributors: ShadowRecon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} Function FixMagic:Boolean; begin if SetMagicTabEx(False,True,True,True,True,5) then result := True; end; {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Function: FixSpellBook(FixUp: Boolean): Boolean; Decription: Either makes spell book up or down. Contributors: ShadowRecon, Wanted. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} function FixSpellBook(FixUp: Boolean): Boolean; var TPA: TPointArray; B1, B2, B3: TBox; begin Result := False; if (FixUp) then if (GetColor(726, 222) = 1250841) then Exit; if (not (FixUp)) then if (GetColor(728, 417) = 592137) then Exit; Result := True; if (not (FindColors(TPA, 1250841, 723, 223, 735, 418))) then Exit; B1 := TPABounds(TPA); if (not (FindColors(TPA, 592137, 723, 223, 735, 418))) then Exit; B2 := TPABounds(TPA); B3 := Box(723, B1.Y1, 735, B2.Y2); if (FixUp) then DragMouseBox(B3.X1, B3.Y1, B3.X2, B3.Y2, 721, 207, 735, 220, True) else DragMouseBox(B3.X1, B3.Y1, B3.X2, B3.Y2, 721, 418, 734, 433, True) end; {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Function: TeleSpell(Tele:Integer):Boolean; Decription: Selects Teleport. Contributors: ShadowRecon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} Function CastTele(Tele:Integer):Boolean; Var S_S:TBox; TPA: TPointArray; X,Y:Integer; begin if Not(GetCurrentTab = 7) then SetGameTab(7); WaitRR(100,150); SetMagicTabEx(False,True,True,True,True,MTab_SortLvl); WaitRR(100,250); FixSpellBook(True); WaitRR(200,350); case (Tele) of Tele_Home : S_S := Box(567, 222, 582 ,237); Tele_MobArmy : S_S := Box(592, 246, 607, 263); Tele_Varrock : S_S := Box(661, 269, 680, 286); Tele_LumBridge : S_S := Box(590, 294, 607, 309); Tele_Falador : S_S := Box(680, 312, 663, 294); Tele_House : S_S := Box(567, 319, 582, 333); Tele_Camerlot : S_S := Box(638, 317, 655, 335); Tele_Ardougne : S_S := Box(638, 343, 654, 357); Tele_WatchTower: S_S := Box(613, 364, 631, 382); Tele_Trollheim : S_S := Box(639, 389, 655, 407); Tele_ApeAToll : S_S := Box(566, 415, 582, 429); end; if FindColorsTolerance(TPA,Inactive_Spell,S_S.x1+5,S_S.y1+5,S_S.x2-5,S_S.y2-5,15) then // begin result := False; exit; end; MouseBox(S_S.x1,S_S.y1,S_S.x2,S_S.y2,ClickLeft); wait(3000); result := True; end; {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Function: CastSpell(Spell: Integer):Boolean; Decription: Cast Spell Fom Spell Book Contributors: ShadowRecon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} Function CastSpell(Spell: Integer):Boolean; Var S_S: TBox; TPA: TPointArray; begin if Not(GetCurrentTab = 7) then SetGameTab(7); WaitRR(100,150); SetMagicTabEx(False,True,True,True,True,MTab_SortLvl); WaitRR(100,250); FixSpellBook(True); WaitRR(200,350); Case Spell of Skill_Enchant_1 : S_S := Box(687,222,702,339); Skill_LowAlch : S_S := Box(615,269,630,286); Skill_Enchant_2 : S_S := Box(687,269,702,286); Skill_TeleGrab : S_S := Box(612,292,630,310); Skill_SuperHeat : S_S := Box(612,317,629,332); Skill_Enchant_3 : S_S := Box(685,317,700,332); Skill_HighAlch : S_S := Box(685,340,705,358); Skill_Enchant_4 : S_S := Box(590,365,615,380); Skill_Enchant_5 : S_S := Box(663,415,672,428); end; if FindColorsTolerance(TPA,Inactive_Spell,S_S.x1+5,S_S.y1+5,S_S.x2-5,S_S.y2-5,15) then // begin result := False; exit; end; end; begin SetupOSI; CastTele(Tele_Varrock); end. Edited January 31, 2012 by rsutton Quote Link to comment Share on other sites More sharing options...
shadowrecon Posted January 31, 2012 Share Posted January 31, 2012 (edited) Wow, Thats alittle above and beyond dont you think? and i tried calling you on skype btw.. before posting anything on here.. Edited January 31, 2012 by shadowrecon Quote Link to comment Share on other sites More sharing options...
rsutton Posted January 31, 2012 Author Share Posted January 31, 2012 Ya I know, I just stopped smoking this week lol Quote Link to comment Share on other sites More sharing options...
shadowrecon Posted January 31, 2012 Share Posted January 31, 2012 Ya I know, I just stopped smoking this week lol lol i know, and it shows. =p if quit all of a sudden id be an ass to =) lmao. Quote Link to comment Share on other sites More sharing options...
FHannes Posted January 31, 2012 Share Posted January 31, 2012 Ok guys, use the PM system if you want to squabble. And @rsutton, shadow is right, formatting is very important, not just for other people to read your code, but you'll make less mistakes while coding when your code is layout in a clean readable way. Quote Link to comment Share on other sites More sharing options...
brunoboy Posted January 31, 2012 Share Posted January 31, 2012 Can you help me? When I run UBeX.scar Type Line File Message Compile error 245 Unknown indentifer 'MakeCompass' help me oks Quote Link to comment Share on other sites More sharing options...
rsutton Posted January 31, 2012 Author Share Posted January 31, 2012 Hey there bud. Well since UBeX uses OSI and MakeCompass is an osi function. Make sure that you have OSI included into your script. UBeX is not a SINGLE stand alone script. it is an include file. So in your script that you are trying to run with UBeX make sure you declare OSI as $I OSI\Osi.scar then in your script declare UBeX $I UBeX\UBeX.scar If this does not make sense to you, could you post a screen shot onto what you are refering to buddy. Quote Link to comment Share on other sites More sharing options...
FHannes Posted January 31, 2012 Share Posted January 31, 2012 Hey there bud. Well since UBeX uses OSI and MakeCompass is an osi function. Make sure that you have OSI included into your script. UBeX is not a SINGLE stand alone script. it is an include file. So in your script that you are trying to run with UBeX make sure you declare OSI as $I OSI\Osi.scar then in your script declare UBeX $I UBeX\UBeX.scar If this does not make sense to you, could you post a screen shot onto what you are refering to buddy. Actually, he doesn't have to do that at all... He just has to include UBeX.scar, you on the other hand forgot to place the following before "{$IO OSI\OSI.scar}" in UBeX.scar: {$DEFINE RS2} {$DEFINE OSI_COLOR_ANTI_RANDOMS} {$DEFINE SMART} UBeX uses all of those features in OSI, so it has be included in the UBeX include rather than in the script, and before you include OSI. Quote Link to comment Share on other sites More sharing options...
brunoboy Posted January 31, 2012 Share Posted January 31, 2012 I run, but I do not understand the error. I'm sorry I am Brazil, do not speak English well Quote Link to comment Share on other sites More sharing options...
FHannes Posted January 31, 2012 Share Posted January 31, 2012 [ATTACH=CONFIG]274[/ATTACH] I run, but I do not understand the error. I'm sorry I am Brazil, do not speak English well UBeX.scar is not a script, you can't run it. It's a resource library. If you want scripts for RS, look here: http://forums.scar-divi.com/forumdisplay.php?14-Scripts Quote Link to comment Share on other sites More sharing options...
brunoboy Posted January 31, 2012 Share Posted January 31, 2012 Oh sorry ! Thanks Quote Link to comment Share on other sites More sharing options...
brunoboy Posted February 2, 2012 Share Posted February 2, 2012 This program makes random event? Or just some? Quote Link to comment Share on other sites More sharing options...
ti.teg.tnod.I Posted March 8, 2012 Share Posted March 8, 2012 Just wondering, is this going to be solely an extension of OSI? Will it branch off to games other than RuneScape? Quote Link to comment Share on other sites More sharing options...
rsutton Posted March 8, 2012 Author Share Posted March 8, 2012 well there is a half and half. half of ther scripts run on runescape like OSi does, such as openbanking, using inventory controls and such. The other half has such items like findcolors and such. so its a half and half kinda thing. Quote Link to comment Share on other sites More sharing options...
inginexile Posted March 20, 2012 Share Posted March 20, 2012 guys i have a problem when i try to run scar it says include not found:UBeX\UBeX.scar any help would be nice Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted March 21, 2012 Share Posted March 21, 2012 (edited) From the File menu select Includes Manager. Click on UBeX to highlight it, and click Install. Ta Da! I'm sure this has been answered a dozen times already elsewhere. Edit: Make sure the OSI include is installed too. UBeX builds on top of OSI. Edited March 21, 2012 by Bixby Sayz Quote Link to comment Share on other sites More sharing options...
Bixby Sayz Posted May 9, 2012 Share Posted May 9, 2012 Are you folks still maintaining this? I received a PM asking for help with a script. When I dug into it I realized the problem is UBeX has not been updated to comply with the changes to OSI. (http://forums.scar-divi.com/showthread.php?1212) I've made changes to Amber's Fighter (http://forums.scar-divi.com/showthread.php?983-AmberGSFighter) as well as to the UBeX includes to get it working for myself, but I do not want to be in the position of posting changes to other people's work. Quote Link to comment Share on other sites More sharing options...
shadowrecon Posted May 10, 2012 Share Posted May 10, 2012 I have no access to the SVN, RSutton went awall. So there is no way to update. =/ Quote Link to comment Share on other sites More sharing options...
Wanted Posted May 10, 2012 Share Posted May 10, 2012 I'll talk to Freddy about moving the repo to a different location, it would probably be best if you set one up at google code or something. Quote Link to comment Share on other sites More sharing options...
FHannes Posted May 10, 2012 Share Posted May 10, 2012 I have no access to the SVN, RSutton went awall. So there is no way to update. =/ If you want I can clone the repository and give you access to it... I've now removed the include from the system until rsutton returns or development is resumed by someone else. Quote Link to comment Share on other sites More sharing options...
shadowrecon Posted May 10, 2012 Share Posted May 10, 2012 If you want I can clone the repository and give you access to it... I've now removed the include from the system until rsutton returns or development is resumed by someone else. That would work. I have a copy of the all the files, except the xml document Quote Link to comment Share on other sites More sharing options...