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slacky

Mouse movement in OSI - Another way.

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Hello. I wanted to see what you guys mean about this wierd mouse-moving function? :P It very simple, so, pretty much the first thing i've ported to Pascal in many many years! :P

 

It purely condition based, no real math involved, it moves. The speed will differ according to it's angle (and distance).

 

Speed might need some adjustment (Wait time at the end), and it could be made more randomized, and "smarter".. :)

procedure SimpleMouse(x,y:Integer);
var wx,wy,px,py,ax,ay:Integer;
begin
 GetMousePos(wx, wy);
 repeat
   if(y>wy) and (x>wx) Then begin px:=x-wx; py:=y-wy; end;
   if(y<wy) and (x>wx) Then begin px:=x-wx; py:=wy-y; end;
   if(y<wy) and (x<wx) Then begin px:=wx-x; py:=wy-y; end;
   if(y>wy) and (x<wx) Then begin px:=wx-x; py:=y-wy; end;
   if(y>wy) and (x=wx) Then begin px:=x; py:=y-wy; end;
   if(y<wy) and (x=wx) Then begin px:=x; py:=wy-y; end;
   if(x<wx) and (y=wy) Then begin px:=x-wx; py:=y; end;
   if(x>wx) and (y=wy) Then begin px:=wx-x; py:=y; end;     

   if(px>py) and (px<>0) and (py<>0) Then begin ax:=round(px div py); ay:=1; end;
   if(px<py) and (px<>0) and (py<>0) Then begin ay:=round(py div px); ax:=1; end;
   if(px=py) or (px=0) or (py=0) Then begin ax:=1; ay:=1; end;

   if(wx<x) Then wx:=wx+ax;
   if(wy<y) Then wy:=wy+ay;
   if(wx>x) Then wx:=wx-ax;
   if(wy>y) Then wy:=wy-ay;

   MoveMouse(wx,wy)
   wait(3+Random(3))
 until(wx=x) and (wy=y);
end; 

 

Meh.. ;-P

Edited by slacky
meh

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The only problem i see with that function is it stops once it hits either the x or y you specified, which lets say y = 100 x = 100 well what if u hit y at 100 but ur x was at 300?

then u could be within the right y but way off in the x cord?

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Well if it isn't using splines than it's certainly not using straight lines from point A to B. If you test it in MSpaint you'll see what I'm talking about

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@shadowrecon: Not all that correct. It will not work at only 45 degrees, it will always reach its destination. But my it was hard making it work correct i pascal, i had to change a lot of stuff. I might update it with a fix. It HAD a problem with moving 0 degrees.//Fixed

 

The final point is not randomized, this can be easly done.

 

Edit: Fixed, it became somewhat "long" since i do not know how to formulate it in pascal, and the math is ugly (Though it's correct).

- My bot has been running this for 2 hours, so it should be fine.

Edited by slacky

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