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blitz

Bitmap Help Needed...

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So in this program I'm trying to get it to hover the mouse over a box trap on RuneScape then tell me its coordiantes. It never hovers over the trap and it returns the coordinates as -1 and -1. Please help.

 

program FindTheBox;

 

var trap:TSCARBitmap;

var x,y: Integer;

 

procedure LoadBMPs;

 

begin

Trap := TSCARBitmap.Create('deNqVV/1rUlEYtn8iGvXDwh/DkJpLnNqdtZuXp' +

'lNrmiA1bTFqjjEYrTH6IoKIIIiI/tye+bCn1/dcteBFzj0fz/N+n+P1TDbzsFa' +

'SbJRvQ+rVAoQDzidRwW7TJHeGS06whwjcf690k+D8TapFC8LJTOaS9v8LCzcQ0' +

'1ohFmsOxsBvrF3Fb0gxi5GqCt9SiMguiSK/vGwR/hoeeNUiWKgwQDTh4PlIFDY' +

'cYMFnatSkKqMwi0L4g0cdS7Ew1mIhxfpq3iWS3AXMk/EYFP12+0EUWUcpW/jZi' +

'iupjsKGajEHEYWNAkCAuT8c7vS63a0tFwttm2XC+mpOrrZu14w1pFWv18plFwv' +

'n3mY9stbh05Xbuc4X6RHmGJBdRlF5oKVa0apXm3EkBJKeZ8V0Drs0dhRWGYffT' +

'tYhqm6bQs4EpQHH/0Vhe4LCGpbb2soNIEvC0lsoUk+ALjpcYhQgwyTbqlwjxfz' +

'uxEpkmIgDcErYqQD4/XR7t5Gt5i9/OGgkxSVSzEnUKa6L4CJ7SQHP0/lYoua/P' +

'w5+vn0Clq+vO5+PWrVbV+LCkuxaWOOuKCb4OQiP/3rfB/iPsx7xvxy3Px02YQh' +

'8dbpXPx5tHO3cx7ZZDTBsg+LCKSF/e/PYgr/b3wT4yYsY4FjFjJzmQsP8wYB5Y' +

'qNAzwsZngE4kM9eJgSn8ljFDEQUNjQ2k5WNtqMSdhYFDMQkBpRUKyyFKkIJhiP' +

'0Cd0CZH6SAqQyhBJmlxKVpOpLWsIRgktzKg+xjhoPIkpYI3MuNTmKTpZnCAvh4' +

'PBpDciv+nf3ehVIWOnxRGHTzPMKBAZsdNRcOsstFn93uzzqlCDuBgz7lW13ssJ' +

'qTnAgQ+gfaE78QfMOxFkRdkW5yDY6G02C0+0YSH+A9zcL3WRlzg2o0rCdlhSEt' +

'eBAhtAE4bMDAD+8AS0js8jaor4qZEWWJjxrFYlPcNWdzZywdVhbuIqDJCI4kCE' +

'0YUr54Iq0FxwHinLqxSciJg9YrPJsfdgWR1PPFYWA4l5ozqWOSPh8t7iCcrZI2' +

'7BH2bNxVFQ3kPLCT+3SYeuwwqdaKKECqWK7k7PI3rChPpMbKq9HiNtgz6a+w+k' +

'H93fG9skw69xzdNZlZ3X4A3OfWFk=');

getClient.activate;

debugbitmap(trap);

end;

 

procedure FindTrap;

 

begin;

if findbitmap(x,y,trap,0,0,100,100) then

MoveMouse(x,y);

writeln('x =' + inttostr(x) + ' Y =' + inttostr(y));

end;

begin

repeat

wait(3500);

LoadBMPs;

FindTrap;

until false;

 

end.

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bitmaps are not good detection methods in runescare as the colors change everytime it is loaded better methods are to use colors and tolerances.

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