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Vital

GetUpText and rs_GetTextAt

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I use resizeable screen with hi-graphic settings.

Looks like GetUpText doesn't work this way.

So i try rs_GetTextAt function instead but it doesn't work too.

function rs_GetTextAt(Font: LongInt; x: LongInt; y: LongInt): AnsiString

I used rs_LoadChars before to load ..SCAR Divi\Includes\OSI\RS2\Fonts\UpChars font and it works.

I changed options at rs_GetTextAt function randomly.

The problem is that i don't know what x and y valuables means.

I tried different values and with

Writeln(rs_GetTextAt(UpChars, 8, 57)) 

it began work but result looks like this:

 

::::-
::::-
::::-
-::: ::- -

(this text is appears when i move mouse and upper text is changed )

 

Is anybody have any idea?

Thanks.

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You sure you loaded them correctly? See how they are loaded with OSI

 

https://github.com/OSI1/OSI1/blob/master/OSI.scar

 

[sCAR]{=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

procedure SetUpOSI;

Contributors: Wanted, Timer, Freddy, LordJashin.

Description: Sets up OSI.

Date Created: August 7th, 2011. By Wanted

Last Modified: October 14th, 2012. By LordJashin. RS2 Build 735.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=}

 

procedure SetUpOSI;

{$IFDEF RS2}

var

RS2FontFolder: string;

{$ENDIF}

{$IFDEF SMART}

i: Integer;

{$ENDIF}

begin

try

OSI_Variance := 3.0;

OSI_WriteAndLog('Routines Enabled');

{$IFDEF BASS}

Lib_Bass_Init('Divi\Libraries\Bass.dll');

{$ENDIF}

{$IFDEF RS2}

FriendChars := 0;

RS2GlobalVars;

if RS2_CheckForUpdates then

RSupdateGlobals;

RS2FontFolder := '';

OSI_WriteAndLog('RS2: Routines Enabled');

{$IFDEF OSI_Color_Anti_Randoms}

OSI_WriteAndLog('RS2: Color Random Detection and Solving Enabled');

InitiateAntiRandoms;

{$ELSE}

OSI_WriteAndLog('RS2: Color Random Detection and Solving Disabled');

{$ENDIF}

{$IFNDEF DisableRS2Fonts}

RS2FontFolder := IncludesPath + 'OSI\RS2\Fonts\';

if (not (DirectoryExists(RS2FontFolder))) then

RS2FontFolder := FontsPath;

OptionChars := rs_LoadChars(RS2FontFolder + 'ScreenChars\');

UpChars := rs_LoadChars(RS2FontFolder + 'UpChars\');

ScreenChars := LoadChars2(RS2FontFolder + 'ScreenChars\');

NPCChars := LoadChars2(RS2FontFolder + 'NPCChars\');

SmallChars := LoadChars2(RS2FontFolder + 'SmallChars\');

StatChars := LoadChars2(RS2FontFolder + 'StatChars\');

FriendChars := LoadChars2(RS2FontFolder + 'FriendChars\');

LoginChars := LoadChars2(RS2FontFolder + 'LoginChars\');

XPChars := LoadChars2(RS2FontFolder + 'UpChars\');

OSI_WriteAndLog('RS2: Loaded Fonts: OptionChars, ScreenChars, NPCChars, UpChars, SmallChars, StatChars, FriendChars, LoginChars, XPChars');

{$ELSE}

OSI_WriteAndLog('RS2: Font Loading Disabled.');

{$ENDIF}

SetLength(Players, 1);

LoadRS2WorldArray;

AllowQuickChat := True;

AllowLootShare := True;

{$IFDEF SMART}

if (SMART_Server = 0) and (Length(Players[CurrentPlayer].WorldInfo) > 1) then

for i := 0 to high(RS2WorldArray) do

if Players[CurrentPlayer].WorldInfo[1] = i + 1 then

SMART_Server := i + 1;

if (SMART_Server = 0) then

SMART_Server := RandomWorld(false);

if InitSmartLib(IncludesPath + 'OSI\RS2\Misc\libsmartremote32.dll') then

SMART_Path := IncludesPath + 'OSI\RS2\Misc\'

else if InitSmartLib(ScriptPath + 'OSI\RS2\Misc\libsmartremote32.dll') then

SMART_Path := ScriptPath + 'OSI\RS2\Misc\'

else if InitSmartLib(ScriptPath + 'RS2\Misc\libsmartremote32.dll') then

SMART_Path := ScriptPath + 'RS2\Misc\'

else

begin

OSI_WriteAndLog('RS2: Couldn''t load SMART (libsmartremote32.dll)' + #13#10 +

'RS2: Try restarting SCAR Divi, SMART, or Re-installing OSI' + #13#10 +

'RS2: If problems persist post a thread on the forums at http://www.scar-divi.com');

TerminateScript;

end;

if (not (NonAutomaticSMART)) then

InitiateSMART;

{$ELSE}

GetClient.Activate;

RSClientOriginalImageArea := GetClient.ImageArea;

RSClientOriginalInputArea := GetClient.InputArea;

UpdateRSClient;

OSI_WriteAndLog('RS2: Looking for (Login Screen, Lobby Screen, or LoggedIn)...8-13secs');

if not WaitFunc(@RSReady, True, 100, 250, 8000, 13000) then

FixLoginScreen;

{$ENDIF}

PlayerStartTime := GetSystemTime;

{$ENDIF}

MouseSpeed := 15;

SetColorSpeed2Modifiers(0.2, 0.2);

ColorToleranceSpeed(1);

except

HandleOSIException;

finally

if not OSIExceptionThrown then

begin

IsOSISetup := True;

OSI_WriteAndLog('Successfully Setup!');

end;

end;

end;[/sCAR]

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I use resizeable screen with hi-graphic settings.
A lot of the functions (not just text functions) don't work unless you are using FIXED mode and SAFE MODE graphics. There is a way around it if you read from the desktop rather than the client itself. It is a bit of work to setup since you have to figure out what part of the desktop corresponds to the client etc.

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I got it!!!

i set up such code:

      for i:=1 to 100 do
       for j:=50 to 100 do
         begin
           Writeln(rs_GetTextAt(UpChars, i, j));
           Writeln('i'+IntToStr(i))
           Writeln('j'+IntToStr(j))
         end;

and with i=1 and j=56 it works, i got upper text!

so the final result for my personal display settings is:

Writeln(rs_GetTextAt(UpChars, 1, 56))

 

Thank you very much guys!

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