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Janilabo

[Project RSC] MultiFighter

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PRSC MultiFighter v1.27

 

Current Status: Works! [Mar. 11, 2013]

 

NOTES

-Target the Project RSC APPLET area with SCAR Divi's crosshair.

-Latest version of MSSL can be downloaded from SCAR Divi's Includes Manager.

 

Requirements

-SCAR Divi version 3.38(+) - Click HERE to download SCAR Divi 3.38

-MSSL version 1.00-10

(NOTE: Update to LATEST with SCAR Divi's Includes Manager!)

 

Build Information

-Version 1.27

-Released January 26th, 2013.

 

Features

-Kills these NPC types [NPC_TYPE <= remember to set this constant!]:

0: Chickens
1: Cows
2: Rats (Level 8 / 13)
3: Goblins (Level 7)
4: Jailguards
5: Guards (Level 28)
6: Hobgoblins
7: Warriors (Level 18) [Al-Kharid]
8: Pirates (Level 27)
9: Skeletons (Level 21 / 25 / 31)
10: Zombies (All)
11: Darkwizards (Both)
12: Ghosts (All)
13: Dwarfs

-Relogging (optional, will warn if you keep the USERNAME & PASSWORD fields empty ['']).

-Retreats from combat and eats food with low HP (Meat and ALL fishes are supported)

--ALARMS when you run out of food!

-Idle warning (when script hasn't been in COMBAT for certain amount of time in milliseconds [iDLE_WARN])

-Camera rotation for looking NPCs from screen (optional)

-Alarms with 100% fatigue!

-Staff member detection (when Staff Member is writing to chatbox)

--Performs your desired action when Staff Member has been detected!

-Optional Player Detection (scans for players from FULL minimap or from chosen distance)

--Performs your desired action when player has been detected!

-Basic statusbar report for Gained XP & XP / Hour Rate.

 

To be added/improved/fixed in next versions...

-New way to eat - supporting all kinds of foods.

 

Have fun!

-Jani

[PRSC] MultiFighter v1.0.scar

[PRSC] MultiFighter v1.01.scar

[PRSC] MultiFighter v1.02.scar

[PRSC] MultiFighter v1.03.scar

[PRSC] MultiFighter v1.04.scar

[PRSC] MultiFighter v1.05.scar

[PRSC] MultiFighter v1.06.scar

[PRSC] MultiFighter v1.07.scar

[PRSC] MultiFighter v1.08.scar

[PRSC] MultiFighter v1.09.scar

[PRSC] MultiFighter v1.10.scar

[PRSC] MultiFighter v1.11.scar

[PRSC] MultiFighter v1.12.scar

[PRSC] MultiFighter v1.13.scar

[PRSC] MultiFighter v1.14.scar

[PRSC] MultiFighter v1.15.scar

[PRSC] MultiFighter v1.16.scar

[PRSC] MultiFighter v1.17.scar

[PRSC] MultiFighter v1.18.scar

[PRSC] MultiFighter v1.19.scar

[PRSC] MultiFighter v1.20.scar

Radius Debugger.scar

[PRSC] MultiFighter v1.21.scar

[PRSC] MultiFighter v1.22.scar

[PRSC] MultiFighter v1.23.scar

[PRSC] MultiFighter v1.24.scar

[PRSC] MultiFighter v1.25.scar

[PRSC] MultiFighter v1.26.scar

[PRSC] MultiFighter v1.27.scar

Edited by Janilabo
Works again - with any theme.

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Awesome Job as always, any chance on bone burying coming back?
Hey mate, I am definitely going to add support for bone burying within this week.

I have been thinking/planning of the ways how it should work (bone burying / item picking). :)

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Thanks moaL and turner,

 

There is still a lot of work to do and I want these scripts to be a lot more humanlike.

Right now these are still a bit too (much) botlike. :)

 

I'll keep you informed about future changes!

 

-Jani

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Oh, and I don't recommend this script for anyone with a 1 def pure, perfect apart from that hah.

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Oh, and I don't recommend this script for anyone with a 1 def pure, perfect apart from that hah.
Hey mate, whats the problem? :S

I have been trying to make it prevent any unwanted levels (because I hate gaining em)...

 

I will make it sure that it checks the combat style more often. :P

 

Afterall, I got Jnlb from 40-1-60 stats to 40-1-70 stats..

 

Hmm.

 

-Jani

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Yeah don't worry, thats as much as I need to know really, I will add fixes for that, really sorry to hear buddy. :(

 

I think it may work too quickly, but I am already working on making things a little more humanlike, so there will be much more waiting added in.

 

Thanks for reporting, moaL!

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Think I may also make it ignore the area near Combat Style box (this would be optional, for those who don't want any unwanted exp, at all).

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Hey moaL, I think I see now why this happened. Its because of PRSC_DisableChooseOption...

Looks like when you click choose option, and if you are already in combat, the click goes THROUGH the damn choose option... :/ If you are enough unlucky, it clicks through that choose option to Combat Style box...

 

Fixed in next version (adding a fix for MSSL aswell).

 

-Jani

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Added new version - removed all the PRSC_DisableChooseOption's and replaced them with PRSC_IdleMouse.

This action should remove any of that surprise exp moaL got.

 

P.S. I recommend downloading SCAR Divi 3.37 (from homepage) or updating the prerelease to 3.38 Alpha (with SVN update).

P.P.S. There is still plenty of work to do, but its all going to right direction currently.

 

EDIT: Version 1.05 out! A LOT of tweaks/fixes in MSSL.

No more mouse flickering at center of the screen with PRSC_IdleMouse.

 

Regards,

-Jani

Edited by Janilabo

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Hello ladies and gentlemen!

 

It was time for new version. ;)

 

To all of those people who want to be a little more careful, I have now included player detection in this script (it is optional, of course!)

 

I have also included RadiusDebugger for any of those cheaters, who don't want to use default radius/full minimap detection, so you can get the idea from which distance you are looking for players.

 

There's currently 3 actions in this "Player Detection", listed below:

0: SCAR Divi starts alarming, but it will keep training (so you can come and chat, less suspicious?)

1: Warns with an alarm, logs out and will terminate SCAR when it has succesfully logged out.

2: Logs out and takes a break, doesn't alarm. For this action, please set BREAK_TIME and BREAK_RANDOM time constants.

 

P.S. I will be improving detection method for Guards soon.

 

Enjoy!

-Jani

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Hello tweakmeup,

 

Staff member detection is built-in to MSSL.

 

Check out:

SCAR Divi => Tools => Explore => Includes Folder

 

MSSL\Library\Gaming\Project_RSC\Core\Runtime.scar\PRSC_Wait()

 

Edit: Would you like to disable it? I can add constant for next version of MSSL if you'd like to.

If you can't wait, you can always edit the file yourself. :) (..or request me to do it, and I will send you modified files)

 

-Jani

Edited by Janilabo

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Alright, and I couldn't find what it actually does other than warns the person that there is a staff member around. Can you change the settings for it to log out when it sees a staff member?

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Hey, everytime I try to run this I get "unknown identifier 'AMax' - Any ideas how to get past that?

Hey coke, yeah I know whats wrong, in prerelease AMax is renamed to TIAMax.. SoI need to update MSSL and add support for 3.38

. download 3.37 version from homepage and you are good to go :)

 

-Jani

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Hey coke, yeah I know whats wrong, in prerelease AMax is renamed to TIAMax.. SoI need to update MSSL and add support for 3.38

. download 3.37 version from homepage and you are good to go :)

 

-Jani

 

Hey, I also did that but when I try to run script it instantly crashes and closes the client. Should I be using webclient instead or?

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always use webclient :) I also had few problems with the standalone, but with webclient all of Janis scripts works good, if you get more errors, just post it, If people know whats wrong im sure they'll be glad to help

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Version 1.12 out!

 

Changes:

-Added support for Pirates (Level-27)
-Status bar (@bottom of SCAR Divi) now shows Gained XP and XP / Hour Rate.
-Script wont be relogging anymore if you are out of food or 100% fatigued - script stops as soon as you logout (unless you don't stop it because of alarms).
-There is now available 2 actions for Staff Member detection (look at script constants).
-Plenty of improvements for detection of NPCs
-A LOT of fixes in MSSL

 

Happy macroing guys!

-Jani

Edited by Janilabo

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Added version 1.13,

 

-Some logical improvements/fixes
-New NPC: Skeletons [9]
-New NPC: Zombies [10]
-New NPC: Darkwizards [11]

 

Edit:

 

Added version 1.14,

 

-New NPC: Ghosts [12]
-Tweaks for avoiding unwanted combat exps
-Small improvement for attacking

Edited by Janilabo
v1.14

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