LordJashin Posted November 11, 2012 Share Posted November 11, 2012 So SCAR Divi has done well with automating things, and has been known for its Color Finding. SCAR has so many good things about it now and its functionality! The Big Idea: Color finding, and Points are very powerful. When the Size of the window doesn't change, and objects appear in certain places, then Points are VERY instrumental. But they would be nothing without color/bitmap/DTM finding. The big idea is to be able to use all of these in one function or a couple. And have the function optimized by accuracy. So the most accurate finding technique? Well combining the usage of Points & Color arrays seems to be the best way. You could also measure the distance from points, and many things. Then next would be just Color arrays. Could start off there by trying to CountColors & Other color functions at the same time (whatever is most accurate). Then we could do a Find bitmap thing. Now last off would be DTM's. Dtm's are very powerful too, and tolerance is very important in these functions. This could be used as a last resort or not. COULD ALSO ADD TEXT FINDING TOO! Result:: FindMultiAcc(TPA: TPointArray; arrColor: T2DIntArray; Bmp: TSCARBitmap; DTM: Integer; etc etc as needed): Integer; // or boolean result possibly I think you would all agree that the Main issue with making bots for like RS2, RSC, and etc. Is this exactly. Especially if color changes a lot. We could also use Animation detection?! Anyway, eventually I will be doing this if no1 else does. Here is my Bmp->Dtm fall back function (still probably needs to be better), This is over in Divi\Level 3\Multi.scar: [scar] {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= function FindBitmapAndDtm(out X, Y: Integer; Bmp: TSCARBitmap; DTM: Integer; PrefDTM: Boolean): Integer; Contributors: LordJashin Date Created: November 8th, 2012. By LordJashin. Last Modified: November 8th, 2012. By LordJashin. Explanation: If PrefDTM is set to TRUE, then X, Y will always be set as where the DTM was found (if it was found) regardless of whether bmp was found or not. So by default Bitmaps are preferred and here's how: Result of 0: Nothing found... 1: Bmp & DTM found, DTM found inside of where Bmp is, X, Y = Where Bmp was found 2: Bmp & DTM found, DTM not found inside of where Bmp is, X, Y = Where Bmp was found 3: Bmp found, but DTM not found, X, Y = Where Bmp was found 4: DTM found, but Bmp not found, X, Y = Where DTM was found =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} function FindBitmapAndDtm(out X, Y: Integer; Bmp: TSCARBitmap; DTM: Integer; PrefDTM: Boolean): Integer; var P1, P2: TPoint; CBox: TBox; begin Result := 0; CBox := GetClient.ImageArea; if FindBitmap(P1.X, P1.Y, Bmp, 0, 0, CBox.X2, CBox.Y2) then begin if FindDTM(DTM, P2.X, P2.Y, 0, 0, CBox.X2, CBox.Y2) then begin if PointInBox(P2, Box(P1.X, P1.Y, P1.X + Bmp.Width, P1.Y + Bmp.Height)) then Result := 1 else Result := 2; end else Result := 3; end else begin if FindDTM(DTM, P2.X, P2.Y, 0, 0, CBox.X2, CBox.Y2) then Result := 4; end; if PrefDTM then case Result of 1, 2, 4: PointToCoord(P2, X, Y); 3: PointToCoord(P1, X, Y); end else case Result of 1, 2, 3: PointToCoord(P1, X, Y); 4: PointToCoord(P2, X, Y); end; end; [/scar] Quote Link to comment Share on other sites More sharing options...