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Bixby Sayz

bsBurthorpeFlaxAndSpin

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Second in a planned series of Burthorpe/Taverly themed scripts. Picks flax in Taverly, spins into bow strings on nearby spinning wheel, then banks at Burthorpe bank chest.

 

Note: spinning into bow strings is actually better profit/hr than simply picking flax (about 10k more per hour), plus it gives crafting experience.

 

[-----------------------------------------------------------------------------------]
[ bsBurthorpeFlaxAndSpin v1.01 - Time Running: 03h:37m:18s                          ]
[-----------------------------------------------------------------------------------]
[ Name | Status   | Worked   | Spun   | Exp     | Exp/Hr  | Profit     | Profit/Hr  ]
[-----------------------------------------------------------------------------------]
[ **** | On Break | 03:12:48 |  1,428 |  21,420 |   6,666 |    175,644 |     54,660 ]
[-----------------------------------------------------------------------------------]

 

New in Version 1.01

  • Optional SPS walking. Uncomment appropriate define to enable.

Features

  • Picks flax at taverly flax field and spins into bow strings at nearby spinning wheel, banking at burthorpe bank chest.
  • Uses home teleport to get around and straighten out walking.
  • Stats report includes crafting experience, experience per hour, and profit.
  • Fully multiplayer.
  • Finds and closes member trial warning, squeal of fortune icon, and mad may ad.

Requirements

  • SCAR 3.30 or higher (v3.33 or higher if using SPS walking).
  • Latest OSI includes.
  • Latest GMRL includes if using SPS walking.
  • Optional SMART.

Skill/Quest/Item Requirements

  • Taverly and burthorpe lodestones (home teleports) unlocked.

Instructions

  • Start player anywhere. Script will teleport to proper location.
  • Reduce your weight as much as possible.
  • Manually unlock taverly and burthorpe home teleports prior to running.
  • Comment/uncomment appropriate defines (line 100).
  • Fill in account info in DeclarePlayers (line 194).

Instructions For 14 Day Trial Accounts

  • Trial member accounts will have to manually sell/trade every 600 bow strings. (Approx every 80 minutes)

Script Header:

[sCAR]{=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

O.S.I. Official SCAR Include - bsBurthorpeFlaxAndSpin v1.01

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SCRIPT INFO

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Script Name: bsBurthorpeFlaxAndSpin

Script Author(s): Bixby Sayz

Script Version: 1.01

Script Date: May 31th, 2012. RS2 Build 718.

Description: Picks flax at taverly flax field, spins into bow strings,

and banks at burthorpe bank chest.

 

More scripts can be found at http://forums.scar-divi.com

 

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FEATURES

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- Picks flax at taverly flax field and spins into bow strings at nearby

spinning wheel, banking at burthorpe bank chest.

- Uses home teleport to get around and straighten out walking.

- Stats report includes crafting experience, experience per hour, and profit.

- Fully multiplayer.

- Finds and closes member trial warning, squeal of fortune icon, and mad may ad.

- SPS walking (optional).

 

--------------------------------------------------------------------------------

IMPORTANT - IMPORTANT - IMPORTANT - IMPORTANT - IMPORTANT - IMPORTANT

--------------------------------------------------------------------------------

USE THIS SCRIPT RESPONSIBLY

- Do not run this script for 3 days straight on a single player. Duh!

- BE PATIENT when selling product!!!

- Sell your finished product AT OR ABOVE mid price.

- Failure to do so will screw up the market for all of us. Don't be an idiot.

 

--------------------------------------------------------------------------------

REQUIREMENTS

--------------------------------------------------------------------------------

- SCAR 3.30 or higher.

- Latest OSI includes.

- Optional SMART.

 

--------------------------------------------------------------------------------

SKILL/QUEST/ITEM REQUIREMENTS

--------------------------------------------------------------------------------

- Taverly and burthorpe lodestones (home teleports) unlocked.

 

--------------------------------------------------------------------------------

INSTRUCTIONS

--------------------------------------------------------------------------------

- Start player anywhere. Script will teleport to proper location.

- Reduce your weight as much as possible.

- Manually unlock taverly and burthorpe home teleports prior to running.

- Comment/uncomment appropriate defines (line 95).

- Fill in account info in DeclarePlayers (line 204).

 

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KNOWN ISSUES

--------------------------------------------------------------------------------

- Randoms can and will stop this script. If running multiplayer then script will

continue on with next player.

- Rotating compass sometimes goes haywire. There is nothing I can do about it.

- Lag will cause it to fail to walk occasionally. Script will recover.

- Trial member accounts will have to manually sell/trade every 600 bow strings.

(Approx every 80 minutes)

 

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VERSION HISTORY

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2012-05-31 - v1.01

- Added optional sps walking.

 

2012-05-30 - v1.00 - First public release

- Picks flax, spins bowstrings, and banks.

 

2012-05-20 - v0.01 - Beta/Development Version

 

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FUTURE REVISIONS

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- SPS walking.

- Sell bow strings at GE when trial member inventory/bank full.

- ???

 

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CREDITS

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- Freddy for bringing us SCAR.

- OSI Devs for the includes that make it possible.

- Bixby Sayz for being insanely awesome.

- gotomy.com for the free background image (http://gotomy.com/back.html).

 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=}[/sCAR]

bsBurthorpeFlaxAndSpin_v1.01.scar

Edited by Bixby Sayz
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Looks really good, The way you implemented SPS is nice. The only thing i would do different is instead of calling SPS_Setup every time, simply call it at the beginning of the script, this will improve the speed by 10 fold!

 

P.S You are awesome at documenting your functions! There easy to understand!

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Looks really good, The way you implemented SPS is nice. The only thing i would do different is instead of calling SPS_Setup every time, simply call it at the beginning of the script, this will improve the speed by 10 fold!
Yeah thought of that but was too lazy to make the change. Will implement in 1.02 if/when it comes out, as well as bump up the accuracy a bit.
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