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Found 3 results

  1. Hello hello! Mainly Freddy and Wanted since those are the only people I really knew that are still active Is there any SPS or good walking ways to walk around in Oldschool RS ? If not, you guys should re-implement all that amazing walking functionality. That would make me come back and start scripting again Let me know, thanks!
  2. SPS2 has been released and is now available in the include. Please download a fresh copy of GMRL and give it a try. SPS requires no other includes, has SMART built in and now supports a rotated camera angle. SPS only works with SMART, There is 2 examples of how to use SPS in the include, one using OSI to load SMART and login the other just running SPS and having the user manually login. If there are any questions or concerns please post them here. I am also looking for ideas on how to create a walking method that can walk a path by only getting the position on the character once or every so many steps, in order to speed up SPS2 even faster. As of now each call to SPS_GetMyPos() takes only 1 second which isn't SLOW at all. - ShadowRecon
  3. Hello there! I made this (map) walking-function some days ago. I initialy inteded to port my SPS(similar)-function but was hard to get it to work on runescape 2007 (oldschool), but very possible - but it requres me to create a plugin for scar (speed is of the essence). I think there's small hunger for a simple mapwalk-function on this forums (for rs 2007)... So here I am to share my code, and I hope that We can together; quckly port it to pascal (SCAR), and take it further. Short: I need help porting it to pascal from python, this is due to me having little knowledge of Pascal, and the unfamiliar syntax makes me nauseous - To be honest, I'm also very lazy... If your willing to help, or atleast take a look, the code is hosted over _HERE_ All questions will be answered, and I will also be tryin' to port it, but I'm a tolerant guy, so it might take a little time if I'm to port it alone. See "edit"... It's ported. (Path making tool) for testing and development: I just wrapped together a (browser) javascript function to make paths. As I made it a little to quick it will contain some "undocumented features". URL: http://slacky.site90.com/ Known bugs for the path making tool: - 1.a: It does not work in firefox (FF handles mouseevents another way: had a hard time remembering how..). - 1.b: [i]Chrome[/i], [i] Opera[/i] should work, and IE might work. - 2.a: In any broweser: [u]Enable active catche[/u] -> This way you dont have to reload images each time. - 2.b: Image not showing? When loading a new map/image -> [u]wait a few secounds[/u] (while image loads *not visible*) -> click "change" again. (requires active catching) - 3.: Not a bug -> But [i]jpg, png and gif[/i] does not work: Use [i]bmp[/i]. Max width/height/size for upload is 500*500, 1MB - 4.: The once I HAVE UPLOADED might be VERY inaccurate (made in 5 sec). - 5.: Not optimized for long walks. Short walks works just fine. (well as soon as the algo is finished i mean...) = - - - - - - - - - - - E D I T - - - - - - - - - - - = So, we have eventually managed to port it. Not to bad, not to bad!! (thanks for all the help) A couple of questions have rised, bacuse it wont actually work as well in rs07 (or any later..), the minimap seems to be dynamicly resizing (90-110%), and a method to ensure that we dont miss our target needs to be created, I was tinking object matching - create a set of objects (sizes, colors, tolerance.. etc), use am to triangulate the offset from the initial point we were to walk and correct it: That way our "walker" dont get lost and eventually fails... But it requires (me) to write a set of "hardcore" functions, since i could not find a function in scar to find multiple DTMs also tolerating affine transformation of the objects.
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