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infinitejl

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About infinitejl

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  1. Is it possible? something like "wait until x=5" and as long as it's not 5, it will just wait, without doing anything? thank you.
  2. i think pastebin is good enough.. but: [scar] program Skeleton_warriors; ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// function Loc:integer; var locationx,locationy:integer; huntx,hunty:integer; battlex,battley:integer; battlexx,battleyy:integer; begin if findcolor(locationx,locationy,12230849,1026, 184,1026, 184) then begin result := 1; end else if findcolor(huntx,hunty,0,972, 230,972, 230) then begin result := 2; end else if findcolor(battlex,battley,136791,473, 198,473, 198) then begin result := 3; end else if findcolor(battlexx,battleyy,4873384,970, 679,970, 679) then begin result := 4; end; end; ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// function hunting:integer; var huntx,hunty:integer; begin if findcolor(huntx,hunty,12968173,581, 249,1307, 965) then begin result :=1; end else result :=2; end; procedure monster; var huntx,hunty:integer; x, y: Integer; begin if FindColor(x,y,65484,581, 249,1307, 965) then begin if FindColor(huntx,hunty,12968173,x-50, y-50,x+50, y) then begin clickmouse(huntx,hunty,true); clickmouse(huntx,hunty,true); clickmouse(huntx,hunty,true); wait(5000); end; end else begin clickmouse(831, 135,true); end; end; ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// function turn:integer; var turnx,turny:integer; victoryx,victoryy:integer; errorx,errory:integer; victoryxX,victoryyY:integer; errorxx,erroryy:integer; errorxxx,erroryyy:integer; begin if findcolor(turnx,turny,16053492,460,390,485,415) then begin result :=1; end else if findcolor(victoryx,victoryy,49279,507,365,507,365) then begin result :=2; end else if findcolor(errorx,errory,6894524,525,307,527,309) then begin result :=3 end else if findcolor(victoryxX,victoryyY,47482,549, 469,549, 469) then begin result :=4; end else if findcolor(errorxx,erroryy,12379646,645, 503,645, 503) then begin result :=5 end else if findcolor(errorxxx,erroryyy,2752702,578, 412,578, 412) then begin result :=6 end; end; ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////// var combo1x,combo1y,combo2x,combo2y,combo3x,combo3y,combo4x,combo4y:integer; begin while 0 = 0 do begin while loc = 1 do begin wait(100); clickmouse(832, 130,true); // clicked hunting wait(5000); end; while loc = 2 do begin if hunting = 2 then begin wait(100); clickmouse(832, 130,true); // clicked hunting wait(5000); end; if hunting = 1 then begin monster; wait(5000); end; end; wait (1000); if loc = 3 then begin while loc = 3 do begin while turn = 1 do begin if findcolor(combo1x,combo1y,1474380,441,488,441,488) then begin clickmouse(495, 355,true); end else if findcolor(combo2x,combo2y,2001744,461,486,461,486) then begin clickmouse(494, 452,true); end else if findcolor(combo3x,combo3y,1474380,483,490,483,490) then begin clickmouse(530, 403,true); end else if findcolor(combo4x,combo4y,2001744,505,484,505,484) then begin clickmouse(495, 355,true); end; end; if turn = 2 then begin clickmouse(840, 139,true); wait(2000); end; if turn = 3 then begin clickmouse(840, 139,true); wait(2000); end; if turn = 4 then begin clickmouse(840, 139,true); wait(2000); end; if turn = 5 then begin clickmouse(840, 139,true); wait(2000); end; if turn = 6 then begin clickmouse(840, 139,true); wait(2000); end; end; wait (30000); end; while loc = 4 do begin clickmouse(960, 678,true); wait(500); end; end; end. [/scar]
  3. Tried it, had lot's of problem understanding how it works, But it's ok because before you answered i found the solution. procedure monster; var huntx,hunty:integer; x, y: Integer; begin if FindColor(x,y,65484,581, 249,1307, 965) then begin end; if FindColor(huntx,hunty,12968173,x-50, y-50,x+50, y) then begin clickmouse(huntx,hunty,true); clickmouse(huntx,hunty,true); clickmouse(huntx,hunty,true); wait(5000); end; end; Thanks freddy.
  4. Like title say. lets take an example of blue and red. I need my script to find the color blue, once it find that blue, it looks for a specific range (above it) and click the 2nd color (red). example again: now, i already made a script that click the monster itself (monster color is 12968173, you will see in script), problem is it click monster that look the same as him, but is lower level(level 2, and the regular one is level 3), so i don't gain exp and money, which really hurts the profit from my bot (i only attack one level 3 each 3-4 monsters because the map is packed with those damn lvl 2). if it would've check the writing first, it would've find only the level 3 monster. anyways, now i leveled, and this bot is going to be used in somewhere else, problem is, that now i am going to attack the level's 4, and there are levels 5 on the map, which isn't the same as attacking one monster below you, and ill probablly keep dying each time he will attack the level 5. here is my script, might seems confusing because Scar is actually my first programming language.. and i keep quitting and coming back but become better each time lol... http://pastebin.com/cs2UFaTC if anyone could tip me on how to make my script easier to read, and tips for stuff that i probablly messed up (like, stuff i can delete from my bot and it will stay the same, or even better) It will be great. oh and the script is working perfect, i left it for 3 days in a row so.. Thank you
  5. Omg this awesome, cant wait to learn database stuff ;P
  6. something like: if finddtm(DTMgray,grayx,grayy,1002, 111,1002, 111) and finddtm(DTMpurple,purplex,purpley,1002, 111,1002, 111) and finddtm(DTMpaleblue,palebluex,palebluey,1002, 111,1002, 111) then begin end; is it possible? if so, how?
  7. there is this game i played, where one of the really great players that used to hack it made a clientless bot, using hardly no memory at all, and instead of opening 2-3 windows of that game we were able to open more then 20+. can this be made by Scar?
  8. can't use virtual machine on my computer lol.. anyways, after quitting for a while i thought about giving scar another chance :] how do i make an include file? i need to link my program to a different .scar file that have the DTM's in it..
  9. is there a way to make scar work on background, so i will be able to be on my computer and enjoy scar together, instead of it moving my mouse every time and click for me? because i can only run the script i made in night which is annoying =(
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